I started with a pyro and since have morphed it into a large number of damage and/or build types. Pyros are a generally weaker as a combo than many of the other masteries (soldier/inquis/etc) due to imbalances in the system.
And although many believe the only way to go is darkblaze pyro (chaos set version), there are a lot of potential ways to play.
So, firstly don’t despair.
Secondly - even if your build is not optimized…did you try using a few consumables on the final fight? Some useful consumables are:
-devil’s crossing sithblood tincture (% fumble)
-homestead courageous tincture (+DA/armor)
-various resistance-boost consumables
-various HP increase consumables
But if you are tired of struggling a bit, then the main issue is DA and armor and OA. GD is very much an offensive/defensive numbers game.
-Typically 2600-2700 DA makes the end fairly easy for defense. This is generally the range where most MC enemies have a very low chance to successfully critically attack you.
(The main benefit of even higher DA is that mob’s chance to hit is proportionally reduced, until it reaches 60% in the ~ mid-3000 DA range; it also helps vs debufs and some much tougher bosses. However, this high of DA is often not worth the sacrifice of everything else and/or may be simply unobtainable).
-Higher armor absorption means less mob damage accumulating; less than 100 absorption means that some physical is always getting through. This means health leech or regen is needed as compensation. If you have adequate and constant health-leech…it may not be as great of a concern.
-Higher OA (2800-ish+) means little chance to miss on a typical attack and limited critical chances(5+%). OA is even more important if you have “on-crit” procs and/or a significant %critical damage bonus -> and if you are stacking a lot of this, you should probably aim towards 3000 OA for 10-15+% crit chances against heroes/bosses.
Note that DA debufs like Flashbang factor into this overall calculation.
-your resists are generally ok, but keeping most of them at the soft cap (80) is the easiest way to reduce damage. Note % stun isn’t as critical (situational) and % phys is hard to get in very high numbers (armor/absorption compensates somewhat against many small physical hits). Slow resist is often ignored, but it can impact fluid play…sometimes significantly.
-devotion paths and augments/components can help to make up the shortcomings in resistances/OA/DA/etc as well as add some fun procs
Most of these have been talked about by Halcyon.
I would add:
Manticore constellation can be skipped if you juggle and max Agonizing Flames(Demo). They don’t stack and demo is one of the only classes that has a dedicated %Reduced targets resistances type RR. (Manticore has a bit of OA, but that can be found in other spots.). If you are going to invest heavily in BWC, then skip manticore…if not, then use manticore but just invest a small bit in BWC for the defensive High Potency transmuter (18% reduced physical) and a potential proc source. Personally, I’d max. Agonizing Flames and put those 6 devotion points into something else. ymmv.
Focus on one damage type. Fire or choas. It looks like you are aiming for chaos with your general item choices. Focusing allows for more efficient distribution of skill points and ultimately more damage.
Some skills have break-points, meaning that at a certain level each extra point has significant diminishing returns. This is often where skill juggling takes the most thought. Sometimes personal preference can influence this. And some of this is simply becoming more familiar with the skills.
so…based on your grim tools skill points remaining, I estimate that you are maybe ~lvl 77 ? (36 unspent points). Your build was: OP build. It’s hard to know what your current config is.
Aiming for something along Halcyon’s recommendation is good and it is a strong route… but all that gear is 94+, essentially. So you’ll have to keep looking for gear that helps your chaos focus. Some of the recommended gear may be hard to find due to RNG and may require trading or whatnot.
If you actually have and are wearing the gear of your grimtools OP (and don’t have other gear), you could ask for specific build tweaks at your level. Otherwise you should post a grimtools of where you are at now and what you wear. Components/augments and stuff of appropriate level.
But… if you really are set on making that particular gear configuration and hybrid damage idea work, I’d suggest to tweak it somewhat like this:
-Same gear as OP but different boots, devotions, some component/augment tweaks. These blue boots are easy to find and are decent.
-If you want to keep your original boots, then swap the medal component for the appropriate +res.
-I’ll assume lvl 100, but if not, then juggle skills accordingly.
-Bleed is a dot and is not so common or deadly if you can maintain health leech - so a little less resistance is ok imho . There is a consumable if you need. Or change the medal component for more bleed res, if it is an issue.
Grimtools: OP build tweaks = Same gear as OP
(you may no longer be interested in that gear, but this gives an idea of how to build towards the numbers)