After 1.0.0.8 gutting any still use Markovian set?

i still like the set bonuses on the way up, but for the full set it’s extra power is now hands down the weakest of any set in the game imo.

-1 second cooldowns…?! impossible to witness that or feel its effect while playing. i’ve tested the hell out of it lol, which means you might as well get 1-2 piece warborn or something else right?

or are you guys ditching markovian altogether for justice/warborn?

the soldier, markovian set and even devotions that type of char might use all got nerfed, my char is quite a big weaker now :confused:

Hopefully some buffs might happen in the next patch though.

Warborn is pretty much better than Markovian now. I think they overnerfed Markovian.

This, it’s completely useless. Warborn was already a strong alternative, when it was introduced, but with each patch it eventually became THE only one to use, solely on nerfs.

But Markovian’s set does provide more health and resistence.

Offense is best defense. :stuck_out_tongue:

Health and better resistances is the only thing Markovian has above Warborn.

Not mention Warborn can also pick any amulet it wants unlike Markovian which has one. And pick up any shield as well since it has no shield in the set.

Here’s my confusion… You guys seem to think that being tanky, AND doing good damage…Is meant to exist in ANY game.


Take a look. 1.008 Markovian in Crucible, Gladiator. No deaths, very tanky, few close calls…And yet, he completes it fast enough to keep up an X10 bonus the whole time.

Tanky enough to survive Glad Crucible with fair ease…And yet enough damage to do it that fast? That’s not right.

Why, you ask? Simple. Build goals in ARPGs are very clear, tankiness, damage, and speed. If a build can do all three of those things, then any build that can’t ALSO do all three things as well looks worse in that comparison. Thus that build, and the few, if any, builds that can match it, dominate the entire game until it kills that game. With everyone using the same build, everyone gets tired of it, and the game dies. It’s an easy thing to look and see in other games, if you actually do look.

So…Markovian is a TANKY set now. That was what it was SUPPOSED to be, in the first place. NOT a high damage, speed clearing set. It was meant to be a trade off, tankiness for damage. It wasn’t fulfilling that role though…So they nerfed it. And yet, AFTER the nerf that everyone is whining about…It’s STILL WAY BETTER than it should be.

You aren’t meant to make a build that does it all. If you can, then you never make another build, and you leave the game. It’s bad for business. Markovian’s clearly needs ANOTHER nerf, because it is STILL overperforming, massively so. TBH, if none of you can see that…Then I don’t see much of a reason for Crate to cater to you.

Whilst I agree with you, I also think you need to be put in witness protection program as soon as possible.

I never said Markovian was crap. It’s actually still a very solid legendary set and still better than some other level 75 legendary sets. I was just stating that Warborn is overall better than Markovian currently.

What i think they overnerfed was the set proc. 1 second cooldown removal every 4 seconds is kind of crap in my honest opinion, specially for a level 75 legendary set proc.

I do think some people are really overexaggerating when they say Markovian/Warborn Witchblade/Commando is crap. It’s still one of the best builds currently.

crucible is a TERRIBLE example as TANK CHARACTERS are the masters of that content, always have been always will be. their damage is ok, and keeping x10 is extremely easy in an environment where every enemy has 25% of its normal HP.

the point isn’t that markovian’s was too offense oriented, it’s ALWAYS been a tank set, and nobody is wearing that and generating 100k dps. that was never an issue; the issue is it is now subpar on defense, and the FINAL set bonus- which should be the most powerful aspect of the set, has been basically deleted. it’s the only set in the game with such an utterly worthless full set proc now.

It’s nowhere near best. But it’s completely fine. You just have to adjust your build priorities, and you won’t be #1 damage while being legit unkillable.

Ehh… you know most legendary full set procs are shit, right? People set break that final piece all the fucking time (Look at any Deathmarked build, almost any Shaman build based on Savagery/Primal Strike, many Warlocks and Sorcs, ect. You take the set to the +2, and grab another +1/+2 source elsewhere, or a more critical proc that the set bonus proc. And it still is +15% hp, which is absolutely massive. I have a Markovian Commando with 82 mastery bar points, who has invested pure cunning. Still has 2-3k more HP than all of my pure physique builds except for a few.

there’s no such toon that was made “legit unkillable” on gladiator crucible simply by wearing markovian lol. don’t believe the hype it was NEVER that good. and the final set proc is now wet garbage that nobody anywhere needs. that’s the issue.

and you can’t compare Grim Dawn to ANY other ARPG, sorry. Grim Dawn is the first ARPG in history to feature even minor bosses with 100% immunity to ALL CC. it also worships melee combat over ranged, and does not feature anywhere near enough no-CD attacks for casters or RDPS to remotely compete. sure they can still be fun- but melee are gods in this game and always have been, yet without the ability to CC anything greater than a very low-resist orange hero, the game REQUIRES all your offense and defense be up to par to basically facetank the content, even if you’re a caster.

Grim Dawn is its own animal, and it’s a better overall game for it imo- but as far as the unwritten rule against tough characters doing high damage? yeah that crap got thrown out the window 3 years ago. They built a different game.

Now that said i don’t see any reason Grim Dawn would be an exception to the 100% BIS character crushing the content situation- if your toon has maxed gear in every slot you should be able to easily get through all the content.

it should. If I have the best gear and a great skill setup, then this is exactly what I expect.

The problem is that many great builds with best gear cannot, not that a few can…

What’s interesting is that Zantai described the reduced Markovian bonus in the patch notes as a 25% CDR bonus. Considering that you only need 12.5% CDR to reach perma-Overguard with the new transmuter, and it’s clear that Crate intended for Markovian be the “pure tank” set. Which is also consistent with its huge HP bonus, etc.

If you accept the perspective that Zantai described, then on a %CDR basis, the previous Markovian/Belgothian bonuses gave enormously overpowered CDR reductions compared to regular CDR items, for all cooldowns longer than the item proc cooldown (e.g. Overguard, PB, etc).

Thank God you aren’t in charge of making this game. Because the game would be horrible if this was the case.

you’ve never played an ARPG where the best gear in the game combined with a spec to take full advantage of it doesn’t trivialize the content and put everything on farm mode. there’s no such game.

PoE, Torchlight, diablo 1-3 they all do this. GETTING BIS gear is a severe content grind, once you’re there if you can’t crush everything you’ve built your character wrong. if this is not possible, the game is badly designed.

min-maxing players seek to utterly destroy the content, even if it takes 2000 hours of gameplay to get there. working as intended. no hardcore gamer strives for “adequate” performance :smiley:

And look at POE…Running players off left and right because Balance and GGG can’t reasonably be said together. Look at D3, it’s played at the beginning of a season, like a race, and then the majority of players leave again because it’s shit without that competition aspect.

And then look at Grim Dawn. If you build right, you CAN do everything…But either you’ll be at risk doing it, or you’ll be able to face tank it all really slowly. Trade offs, the way POE and D3 used to be until they fucked up. Min Maxing players will always exist, and they should…But they shouldn’t be able to min max so much that they can ignore the challenge of the game. If the game has lost challenge, then the game has lost a player in most cases.

Hardcore gamers strive for a challenging game to succeed in…But if the game stops being challenging, they move on. They don’t want the game to stop being challenging, they want it to always be hard in some fashion.

Agreed. Glad I don’t use my IRL name on the internet…And that my IRL name is so generic. Seriously, there are, no joke, 7 people with my name in 100 miles of me. Yay for accidental safety.

It’s not subpar on defense. In this thread alone, people have mentioned it’s good on Health and Res. As for the Final Bonus…I agree they all SHOULD be amazing…But I also think I’ve never seen one that IS. They’re usually just some random supplementary damage source that is fairly underwhelming, so that’s not really a Markovian specific issue, it’s a sets-in-general issue.

The thing is, it was crushing endgame content that was supposed to be a challenge for the absolute optimal BIS builds. And no, if your Witchblade or Commando wasn’t an unkillable death machine in ALL situations, it is because you built it wrong. 100% Block Recovery/Chance combo renders the game an absolute joke, and you could have that permanently with Markovian set as it was. While having top tier DPS, infact, some of the best DPS in the game, thanks to how Hammers interacted with 100% block recovery/chance setups.

The thing is, you are not supposed to have great AoE, single target, durability, sustain, and target agnostic nature, regardless of HOW you build. If you do, your build is overpowered.

Does Markovian maybe need a small damage buff, at the cost of some of it’s excessive tankyness? Perhaps. But it isn’t the fucking dead build everyone is screaming it is. It just isn’t able to afk clear crucible with a macro that presses Overguard and Cadence for you.

Yes actually it is. That’s what happens when you put so much time and effort into a build.

Alot of builds do that. I personally don’t make a build if it can only tank or do damage because without damage your build is bad and if your a glass cannon it’s also bad. Any good build should have both.

Edit: Once you have spent hundreds of hours on a char, farmed for the best poissible gear in the game, maxed everything for your character and thought of the best combination for it all then you SHOULD be very powerful, it isn’t OP it isn’t broken it’s how it should be or what the hell is the point in trying to get all that gear and thinking of a strong build ?