Here’s my confusion… You guys seem to think that being tanky, AND doing good damage…Is meant to exist in ANY game.
Take a look. 1.008 Markovian in Crucible, Gladiator. No deaths, very tanky, few close calls…And yet, he completes it fast enough to keep up an X10 bonus the whole time.
Tanky enough to survive Glad Crucible with fair ease…And yet enough damage to do it that fast? That’s not right.
Why, you ask? Simple. Build goals in ARPGs are very clear, tankiness, damage, and speed. If a build can do all three of those things, then any build that can’t ALSO do all three things as well looks worse in that comparison. Thus that build, and the few, if any, builds that can match it, dominate the entire game until it kills that game. With everyone using the same build, everyone gets tired of it, and the game dies. It’s an easy thing to look and see in other games, if you actually do look.
So…Markovian is a TANKY set now. That was what it was SUPPOSED to be, in the first place. NOT a high damage, speed clearing set. It was meant to be a trade off, tankiness for damage. It wasn’t fulfilling that role though…So they nerfed it. And yet, AFTER the nerf that everyone is whining about…It’s STILL WAY BETTER than it should be.
You aren’t meant to make a build that does it all. If you can, then you never make another build, and you leave the game. It’s bad for business. Markovian’s clearly needs ANOTHER nerf, because it is STILL overperforming, massively so. TBH, if none of you can see that…Then I don’t see much of a reason for Crate to cater to you.