After over 100 hours of play - I have some ideas

After over 100 hours of play - I have some ideas:

  1. If the wall is a continuous structure, its repair should be done by pressing CTRL + left mouse button in any part of the wall to select it completely. In addition to the existing functions, the option “set priority” and “cancel upgrade” should appear if we come to the conclusion that we cannot afford to improve the entire wall.

  2. Upgrading roads could be done by marking a larger area. Clicking on each stretch of road takes time.

  3. All mines should be visible in the same menu for workers and inventory. In the same place, the reserves of a given deposit should be visible and the possibility of moving us to a given building.

  4. Stones should also be mined by mines as a side effect of mining gold or iron ore.

  5. In the staff menu (P), you should see the slots that the building offers that have not been activated. Moreover, the occupation of vacancies should be automatic.

  6. Terrain smoothing should be done more efficiently.

  7. Hammer tool for quick building removal.

  8. The notification icons should redirect you to the event immediately, without having to open the notification and click the magnifying glass.

  9. One button, for example the letter D (like a damage), should redirect to all destroyed buildings.

  10. The composter should have an upgrade and more staff slots, even 6 or 8. I am also thinking about having access to the option of automatic fertilization of fields with the lowest fertility of the land.

  11. The hunter should kill the animals that destroy the crops.

  12. By clicking on the hunter’s or angler’s hut, there should be an option to redirect to the current action area.

  13. After killing the attackers - their tools should go to the warehouse.

  14. The barn should be additionally equipped with pigs (as a source of meat and tallow) and hens (as a source of eggs or meat)

  15. Parks should have several architectural and color variants to choose from.

Thank you for your attention :grin:

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I heartily agree with this!

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Yes, and they should be able to do it efficiently. This is another argument for two hunters on level up to T2. I placed a hunter very near to a crop field that was plagued by deer. One hunter could not handle that load.

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Great ideas… especially on the painful process of wall prioritisation and management of mines and resources…

here are some of mine:

My ideas on improvement 153 hrs

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