Allow auto-collecting of Aether Crystals

Generally speaking I see Aether Crystals, Aether Shards and Aether Clusters as worthwhile collecting.

In late game this items tend to drop in terrain which is considered unhealthy and sometimes I find it difficult to click on that tiny little rectangle causing my player to moonwalk on the Aether floor taking extra damage before finally managing to collect it.

To a lesser extent Dynamite and Scrap should be in the same league as they are valuable items.

Yes,more autoloot options plz. =)

Yes! I’d like that too. I mean, show me someone who doesn’t want more aether crystals.

Actually I feel like the stackable item should be auto-loot (Brain, Hearth, Blood, Seal, Crystal, Dynamite, Scrap AND Component should be added to Iron Bits / Tonic) or well give us the option (a roll just like the show item quality one I guess ?)

Definitely concur, Aether Crystals/Shards/Clusters (and ideally all stackables including other potions) should be able to be autolooted.

Can be done easily with a mod, in fact it already has been done

Anything can be done with a mod. But that doesn’t mean it shouldn’t be implemented in the vanilla game. And I agree with the Op that all except weapons, armor, and accessories should be auto-loot.

These stuff even shouldn’t be in a position that should be “suggested” especially in 2017. These stuff are the things that should be implemented by default and thought at the design part of the vanilla game. You will always need aether crystal and it stacks.

Yep, I’ve found that using the pick-up key makes things quicker as you just need to be near enough and your char will move and get it.

Back on the topic of auto-pickup I fully agree that stackable items (consumables) should be auto picked up, or at least an option in the settings that is off by default so that the newer player can still see the quantity of drops, and it gives players that really don’t want this for some reason the option of not using it.

But can it be used with the main game or have you got to run a custom game to enable it ? And then hope the mod is kept up to date with any game changes.

A good default behavior might be to refrain from autolooting when something isn’t already in inventory, but if it is already and the object is stackable, then just do it. You have to pick up the first of something manually, but then you’re good after that.

  1. not anything can be done in a gd mod. Don’t know where you get absurd ideas from

  2. I never said it shouldn’t be implemented, don’t put words in my mouth.

If the devs don’t put in this feature, and they are not required to, many people are against this for components. You already have the option available as a mod, whether or not it stays up to date is another matter but if the source is there it just takes a bit of effort…

<----- After 4500 hrs. ingame finally realizes there’s a pickup keybind :cool:

A lot of areas with aether crystals also have floor damage which means you have to carefully wait to make sure you are not under attack then carefully run unto the floor take damage drink a potion and carefully pick up the crystal. You really have to tip toe around because you don’t want to agro huge group (with non ideal build) when your potion is off cool down and you are damaged. So you have to tip toe around and it’s kind of annoying. Especially if you spent a Skeleton Key to get in Port Valbury and if you die you lose your chance to clear quest and loot the area because you cannot make a rift portal inside the area.

Looting aether crystals automatically would help somewhat and it would be nice to have a way to avert floor damage. I guess big Health pool?

  1. Ok. ALMOST anything can be done with a mod. That make you feel better? But you know damn well what I meant.

  2. Stating that “It can easily be done in a mod. In fact, it already has been” DOES imply that you think it shouldn’t be implemented, because, as you so clearly stated, “it can EASILY be done in a mod”. I didnt put any words in your mouth. Your final statement also very clearly states your thoughts that it shouldn’t be implemented, but “modded in with a bit of effort.”

You also never stated that it should be implemented in the vanilla game. SO let’s just make things clear.

Or you in favor or NOT in favor of implementing this in the vanilla game?

This way, I can’t put words in your mouth or imply anything.:wink:

Stating that “It can easily be done in a mod. In fact, it already has been” DOES imply that you think it shouldn’t be implemented, because, as you so clearly stated, “it can EASILY be done in a mod”. I didnt put any words in your mouth. Your final statement also very clearly states your thoughts that it shouldn’t be implemented, but “modded in with a bit of effort.”

You also never stated that it should be implemented in the vanilla game. SO let’s just make things clear.

Or you in favor or NOT in favor of implementing this in the vanilla game?

I shouldn’t have to say things like this if I don’t care one way or another because I play with mods anyway. My point was quite clearly that if you wanted to play the game how you want, with auto collection and can’t stand playing it without said feature, the option exists. It’s your prerogative to look into my ‘statements’ all you want and over analyze my posts and make (false) judgements, but at the end of the day it’s simple.

You want autoloot now? Play a mod that has this feature or make your own customized autoloot mod.

You want to wait an undetermined amount of time for the devs to add this feature?.. well… go for it.

I never said I “can’t stand playing it without.” And you accuse ME of putting words in YOUR mouth?

When the OP CLEARLY states he wants a certain feature implemented in the vanilla game, whether or not it can be modded in is irrelevant. THAT was my point. And not everyone knows how to mod a game. I know you do and are quite good at it. Some of us, like myself, have no clue how to mod, and most probably don’t care to learn. The point is is that certain things are going to be picked up by EVERYBODY & therefore should be auto-loot. Iron bits is one of those items. Aether crystals, relics, etc. are also. Some people, like myself, filter out white weapons, armor, etc. But the feature is there to have them show up. I choose to have them show and pick them up. I can have them show and leave them. I can have them not show. The choice is up to the player. Why shouldn’t players have the same choices in regards to relics, materials, etc.?

I didn’t mean or try to be confrontational. If my post sounded that way, I apologize. Your reaction was clearly hostile. I didn’t mean to offend. You like to play with mods. You have the options to play the game EXACTLY as you like. Why don’t other players deserve the same consideration because they don’t want to or know how to mod?

"You want autoloot now? Play a mod that has this feature or make your own customized autoloot mod.

You want to wait an undetermined amount of time for the devs to add this feature?.. well… go for it."

If you had simply said this right from the get go, I would have said nothing except agreeing with you.

Ok, I would like to end the Asylum Icefire debate now and let the thread continue on topic.

While I am here, I can say I am pretty sure Grimmest, which has Autopickup, is currently, and most always, up to date.

I appreciate the time taken to keep this up to date, but not everyone wants to play a modded game and I haven’t seen any posting by Crate that states any idea that exists as a mod must not be suggested for the main game.

Not only that the fact that a) this is in a mod and b) in a mod that’s used, shows that not only did someone want this feature badly enough to make a mod, but others want it enough to play the mod shows that this is a semi popular feature, and if added as an option then people don’t have to use it if not wanted.

Finally this is one of those suggestions where the majority of the feature is already in game (just missing option settings) and in use, so it’s not asking for major code changes, simply extending the existing feature to cover more items.

I can understand Crate not wanting too much on auto pickup, especially for newer players as seeing a shower of loot drop from your latest kill is always good, but otherwise having an option to enable Extended pickup so that all consumables/quest items are auto looted instead of just what we have now, I feel would be wonderful and those that hate the idea can simply not tick the option.

Well, in that vein, I have always viewed every component, potion, crafting materia and even the bloody slith necklace as something that when I run over it should just increment a counter in the HUD and I should not ever even see it in inventory. Inventory is for gear. Stop making me deal with all this clutter.

Oh god that would be nice, though for the components it would need additional UI so that when you mouse over a bit of gear a list of the components available shows.

Thinking while typing and I don’t know about losing the items totally as I like to be able to see the pile of bits I’ve collected…so maybe a “view only” extra bag to show what you have, but then I’ve been asking for a components bag for 4 years hence why my mind goes that way. :smiley:

Probably getting a bit off topic but the way that your main stash area ends up NOT holding gear but 2+ of each bloody component (complete, partial complete and all the incomplete but not combined bits) annoys the hell out of me.