Hello Create, First I would like to thank you for this amazing game and the Xbox version. Also, thank you very much for the changes in the way you loot and level up in version 1.2 of GD and for continuing the game with a new expansion.
I would like to ask that a feature be added that allows experience gain to be turned off/on. For example, an NPC in Devil’s Crossing that allows us to switch between gaining experience or not.
JUSTIFICATIONS
Until reaching the maximum level 100, we cannot stay long enough at a lower level to become strong in it (complete a build), because, for example:
- before you get enough level 50 items, you are already close to level 70
- before you get enough level 70 items, you are already close to level 85
The new loot changes are very good, it really helped a lot in this regard, but I still feel the need to stop gaining experience.
Now, in 1.2, I can get level +20 equipment in Act 1, which helps a lot, but I can’t get a full set at level 20, before reaching 35.
During leveling, when I get enough reputation to buy level 35 items from faction stores, I am already at level 50.
This way, the game becomes a race to level 100, so you can equip yourself properly. And I know this is the preference of most players.
But it didn’t have to be like this for everyone, just for those who were interested (OPTIONAL), this experience of properly equipping oneself for the next act could be part of the leveling up.
This would make hardcore mode much more interesting, since, for this type of game, equipping yourself well every 10 levels is already a practice. However, it is a challenge to be well equipped to switch from one act to another due to the rapid gain of experience.
I always start the game in normal mode so I don’t get bonus experience, but even so, I always equip myself poorly during leveling because I gain experience faster than I get equipment to form a build.
In short, Grim Dawn is a great RPG, with a great story. However, those who create new characters to go through all the game’s content again do so because of the gameplay and the variety of builds that GD offers. By adding the experience gain on/off (OPTIONAL), it would allow this experience to be carried out during leveling, and not only at the maximum level.
The discussions on this topic gave me more arguments to add here.
GD is a wonderful game!
I loved version 1.2, I’m playing it.
No one needs to stop gaining experience to play Grim Dawn.
However, for some game styles, being able to stop gaining experience will allow several possibilities, such as taking advantage of the game’s final content, such as Monster Totems, rogue-like dungeon, SR, crucible, which are activities that give a lot of experience, repeatedly, at a specific low level, without leveling up.
Xbox, level 26 character, hasn’t gone to Act 2 yet.
I took a photo because I don’t know how to download a screenshot from the Xbox.
Character level 26, loot level 33.
Welcome to version 1.2, I still liked it, because at least it comes with items at the character’s level. It would be better if I could stop gaining experience at some levels.
This text was translated by Google, if anything seems strange, you can ask and I will try to explain it another way.