Another UI request - maybe / maybe not so easy as the other 2

On calculating desirability for housing:
If you mouse hover on your gold bars, it opens a little accounting ledger of all the + and - that calculated your current income. When I see a house that has not upgraded, I can click on it and it tells me that its desirability rating is 59 instead of 60. But the house to the left of it is 60, the house behind it is 61 and the house across the street is 62. Is there a way for each house to get its own “ledger” sheet that shows something like:

  • 3 in radius of a market
  • 2 shrine
    -1 too close to the smokehouse
  • 2 too close to the firewood splitter

(BTW, I know those numbers may not be accurate, completely hypothetical.) But info like this gives the player something to work with. It’s not like the math isn’t already happening, because the system knows how it got to 59. I just want it to tell ME so I can decide whether to move the smoke house, the firewood splitter, or move the house and put something else in that spot.

Do you mean this?

YES ! what do you click to make it show that ?

NVM, found it. And apologies for forgetting gamer 101 and what learned from MYST and my son’s escape room games - touch everything. Never assume something is merely visual.

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hover mouse over blue bar

Slightly embarrassing, but maybe it will help other newbies wandering the forum. Or perhaps encourage those in charge of such things to expand the Game Guide. But at least I earned a badge :innocent:

BTW, game devs, for what it is worth … I am a recently retired middle school teacher with 20+years of experience in phrasing clear and concise directions. I would be honored to be part of updating the Game Guide when the time comes ( if those who have lived and breathed the game for years could use the perspective of a newbie FF player ).

Heh, add a slightly different wrinkle. The numbers on display are rounded but the calculations are not. So, “6.4 + 6.4 = 12.8” in the system but will display as “6 + 6 = 13” on screen. And I haven’t played around with Desirability in Gridless Mode yet.

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Even in regular gridded mode, the effect circles are actually circles, so gridless mode is the same but now you can really squeeze right in at the edge of it. (It shouldn’t significantly change how many houses you can squeeze in around a marketplace, for example, though.)

It shouldn’t change radius, but it could change the intervals within the radius that you can place a House. You had to place Houses around a Temple or Market using a grid with fixed dimensions, such as abutting on one corner, one grid square removed for road, two grid squares removed for a well, etc. Now, you can place a House 1.15 grid squares removed, or other fractions. Only some of the fractions will have had grid-based equivalents.
tl;dr the math just mathier.

And my Teacher instinct wants to know if we will be rounding up the decimal points :thinking: