Anvil proc is very bad

What banana means by “meme” here is that in order to achieve those super high values of block/recovery you have to sell a lot of offense and probably some other defensive stats and even then because of block mechanics you won’t have a bullet proof build. Instead you will have a pretty suboptimal spec that loses a lot of its offensive prowess for some dubious gains in defenses.

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pretty sure what koalaei means is “it should be the way to go, it should not be meme.”

So you speak KoalaeiOan? :scorv:

i do, we want our way of the hundred hammers dammit. :smiley:

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Afanas nailed it imo

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Anvil is already 50% and not 15 and you guys dislike it outside block memes(+you don’t like block memes):woozy_face:

100% on block + minimum cooldown technically possible - both on Anvil and Autumn Boar - needs testing, how shield builds will feel with this.

Obelisk is 15% tho (iirc). and “block memes” often (if not always) gimp their damage hard to get those block numbers. ye, you’ll get your sweet 100% block reduction or w/e but will most likely have piss poor damage and still be susceptible to ground effects, aoe etc.

I think block CD on all shields should be reduced a bit as well.

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see notes of block mechanics, re 100% chance might still mean 0 hammers in certain fights/scenarios

and is a long duration buff, so hardly the same comparison/potential issue of having the eggs in the offensive basket and gaining nothing
I dont’ think obelisk builds ever lost their defensive edge from obelisk proc %? :thinking:
(as in i don’t think i’ve seen complaints about “lack” of Obelisk buff happening as with hammers)

defo needs lowered crowd control on these procs so not everybody is stunned/knocked down and so on all the time. ok, who was i replying to? :thinking:

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Trash dies fast without crowd control and big guys like Ravager, Callagadra and Crate are immune to crowd control in any case, same as Nemesis bosses and Korvaak and Theodin Marcell, so i think it’s OK to trade more damage for less CC effects on these procs.

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I think Zantai/Crate want to avoid giving passively-activating offensive effects guaranteed procrates, because that results in uninteractive gameplay.

This from the guy who makes AFK builds…

If Anvil had 100% procrate but kept its current damage profile, you’d take it into a boss shard in SR and still not notice it having any impact because the damage is piss. So what would have been accomplished?

By keeping it at 50% procrate, Anvil can be something that you cannot rely on, but when it activates, it should at least feel good. I concur that its damage is not sufficient to provide that result, and would prefer to see it increased than to occur more often.

E: And yes, the CC on Hammers is counter-productive. Would be a buff to lose it entirely.

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One conceptual problem with on block procs is that when you have your “pop-off” moment with them you are in a big crowd, your aoe on-block proc happens (many times) and everything is either already dead or dies. You lose a lot of equity with targo this way because you have 5+ hammers, but almost immediately run out of things to hammer. In many single target situations (but not all of them) you rarely get more than 1-2 hammers at a time due to its low proc chance (multilayered rng) and the abilities and speed of the thing you’re fighting.

The lack of block stats on the on-block devotions has been a source of headscratching to me. While requiring significant investment in block through other devotions and mastery choices is a valid way to balance these procs, this balancing tactic sort of assumes that these on-block procs were very powerful to begin with–and they never have been outside of retal in packs/crucible, where retal is getting a lot of block for free and the damage scaling is actually good. Retal has further synergy with the other block devotions where you are essentially scaling damage and defenses at the same time. Every other archetype does not get such generous equity.

I have thought that these block devotions were in a weird spot for a long time but never had any good approaches to improving them other than “make number bigger”.

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This point is a worthwhile consideration.

I think a lot of block-numbers-balancing was done at a time when we assumed Block was more defensively powerful than we now know it to be, and when we had so few masteries that taking Soldier for a Block build wasn’t the worst thing in the world, it was just “what you did.” Now with (soon :tm:) ten masteries and Block-oriented items cropping up for odd mastery pairs, Soldier cannot be the one-size-fits-all Block mastery of old.

Something like 3% Block Chance on Anvil, Autumn Boar, and Targo would go a long way to making these Devotions more widely usable. xD reading

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Maybe it should be changed to just one big hammer (5sec cd, 5sec duration). Would feel clunkier but at least the damage would be consistent.

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Weeks old patch notes be like…am I just trash to you?

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Life’s rough over here watching two different patches update ten different times.

Gotta play the smallest violin for myself.

image

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Don’t forget about how most of the time something is left out of one and…we actually dont get very much help in the other :wink: .

I would prefer changing from On Block to When Hit, that would also help those retal builds that rely mainly on ennemies hitting them with fevered rage

I have a retal build that rely on fevered rage that is fun (i posted the build in a previous post above, posting from my phone right now) but it’ really annoying to deal with bosses that don’t hit you in melee, meaning they don’t trigger Anvil, same goes for Trample althought I don’t have it in my current set-up. The problem is how slow it is to deal with those type of bosses with that build

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I think that simply substantially increasing individual hammer duration and capping the number of hammers you can have would be enough to give the proc more consistency. This avoids the conceptual problem I mentioned earlier.

The issue is that this sort of fix can make the damage a bit too consistent, where with enough block chance you are just walking around with the max number of hammers at all times. I dont think many people would complain about this though.

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