Because permafreezing was broken and trivialized major bosses. If you mean build “abusing broken mechanics that clearly were never intended to work like that”, then i guess. But those builds were going to disappear sooner or later.
And crit builds weren’t “nerfed to hell”. I just did a Primal Strike Vindicator and stacked an insane amount of crit. My crits reach the dark orange easily. And Fire Strike builds still work. So none of these “were fucked up”.
Not staying the same but still working =/= “fucked up”. Fucked up implies they no longer work. Which is what you implied.
The difference between a clear oneshot and being 2-3-4 shot in rapid succession is moot there. The point stands, in TL2 you do not want to be hit. In GD, it is much harder to avoid being hit to begin with.
Except oneshot is far worse than 2 to 4 shots, because the latter i can actually survive. The former i’m already dead. The game also has Hardcore mode.
That’s why i can avoid most enemies’s attacks in Grim Dawn.
Try to avoid being hit by a pack of ranged mobs while also fighting a pack of melee mobs and some boss. In TL2 that is possible and likely a good idea too. In GD it may be tedious enough to break your skill rotation but also not needed, except for the boss.
From experience, most of the harder attacks to dodge in Grim Dawn are weak attacks, like Skeleton archers arrows. This applies to bosses too.
In Torchlight 2, several bosses had hard hitting, difficult to dodge attacks. Same for regular enemies. I know this because they happened in a split second and i died instantly.
Ranged mobs in TL2 deal too high damage too. If you have 1/3 of your hp bar removed by some pathetic archer it makes you more prone to being killed by something stronger in the next moment. And why avoiding damage is better than taking it all in your face. Being not at full hp is dangerous
I’m a huge fan of Runic’s so I played both TL and TL2 pretty extensively. They were really fun games with just a metric **** ton of creativity in them. Loved them immensely for all the charm and personality. However, as others have pointed out, their single biggest flaw; skills, skills and skills. If the skill system were more like GD’s I would have enjoyed them on par with Diablo and Diablo2.
Still love the devs over there but I’m not sure if they’ll ever get back to doing another ARPG.
It wasn’t enough. It seems like they didn’t give too much of a fuck for the game. There is a Engineer passive (the one that adds damage based on your shield’s defense) that was absolutely useless because of how the damage was added, and it was never fixed at all.
I find this strange really because I remember hearing about 1 or 2 skills getting bug fixes early on (Battle Standard comes to mind) but others remain as they are.
I also recall players asking if Fusillade was meant to act the way it was (as it was a pretty divisive in terms of usability) and a developer replied that it was working as it was meant to.
I returned to Torch2 recently and I’m trying to finish HCE with melee Barb. Died at lvl 74 by some weird trap.
Anyone can recommend a good loot mod? Vanila droprates are retarded, I want something with at least 3 times increase in eye`s drops.
I think I used something like “better merchants” for rares. And uniques are just gambled. And legendaries not needed. Socketables, well, never tried to change their drops. Many mods affecting drops at the time were too op, like dropping a pile of gold and uniques from every mob.