Hello when i played Diablo 2 i used to play a necro summoner that would stay behind skeletons and cast curses once ina w hile.
It seems the lazy pokémon build i used before the expansion was released was bad according to specialists, and i wa splanning to play a necromancer/occultist, as it looked fine.
Howewer discussing with other players i am finding out the king of night build is super active and can be very hard to play for newbies, while the unimaginative skeleton cabalist is said to be easier but to be much behind in terms of effectivity. I am not sure about what to do, is necromancer this bad for traditionnal pet build because skeletons cant survive?
Necro’s excellent for pet builds but they play differently from the previous Conjurer/Pyro types. Skellies aren’t really meant to live. Think of them as walking DOTs that can proc devotion abilities. Being able to summon three at once and have 8 without +Undead Legion/summon cap is great.
Not exactly sure what you are aiming for. Skelemancer pretty much dunks on everything except a couple notable optional super bosses. It can even clear crucible though it’s not designed to do so. If you want to push cabalist summoner to it’s limits you are going to have to embrace CD reduction design and very active skill management (which really makes perfect sense as more effort from the player deserves more reward from the game).
If you are in search of the “most effective” DPS summoner that is also pretty lazy you are likely going to have better luck with some iteration of the “thundercat” conjurer.
My 100 Summoner Ritualist can see 250-300k pet dmg in crucible but Necro is forced to divide it’s resources too much. All pets have different types of dmg and maxing pet and your resistances is pain.
It is definitely for Pre-Malmouth content but at Malmouth and Crucible, it’s worth decrease for lack of better sets for Ritualist (though there are many for Necro). So, end game as I feel is bad for Necro.
The reality of pet build in GD is that nay good pet build will have to be very active in order to achieve high performance late game. Most people want summoners for a laid back gameplay. and you get that until you hit ultimate.
I’d argue you get that until endgame crucible (with any sound pet build). Just my opinion.
I’m curious if the disparity of effort for pet based glad crucible clearing is intentional or a product of neglect though. Meaning, it takes so much more effort to pull off even with top tier pet builds than non-pet builds I’d be keen to know if it is that way because addressing it would imbalance the game in some other way or if it’s just something not gotten around to for other reasons.
Yah fair enough. I mentioned vanilla instead of crucible due to my recent experience. I tried making a Death knight summoner with “Guardian of Death’s Gates” and it was not a pleasant experience in ultimate:D
Now i’m working on another build that has way more damage synergy so Ultimate should be a hell of a lot easier. Maybe i’ll take him to cruci too.
Dam,seems my tastes are the wrong ones. I will try to get used to the active pet build then i guess.Hopefully ushing those buff/debuff skills wont require too much timing.I think i got influenced by my meories of necromancer in other games, it is hard to get rid of that habit of seeign the necromancer supporting summons from the back with one or two skills once in a while.
I’d like to think my Ritualist Build as “Tactical Summoner” for it’s tactical standing point, LoS usage, buff/debuff pets and mobs, attack/retreat timings; and theorycraft, constant replacements, devotions are part of my strategy.