Asked on steam, but only got, well…half answers. Copied and pasted, and help appreciated.
I’m having quite a bit of fun as this, but had a few questions. I’m a bit lost, numbered at the bottom…may be trying to tackle too much but I want to see if I can make this work.
This may be a little long, thanks in advance for the help
As far as weapons go - I’m using a sword and tome, really don’t wanna use guns. Both have amazing procs (extra 1000 damage per hit from each), and…personally just like swords.
I’ve leveled arc to 50, demo is at about 20…or 25, cant remember, and the rest is mostly put in auras, the “passives” at the bottom of arc, mirror, and reckless power. Demo has fire strike, and the second one, top aura and the bottom one.
I’ve found with these 5, at least on normal, I can walk by most things and they die (thanks to items too). My tome has doombolt, and sword has arcane explosion…or field, something like that.
Anyhew, this leads me to my questions. I have it built for auras, and want to go that route, to try and be a melee mage type (not going soldier, probably better yes but trying like this), which has me a bit lost.
1, What should I be focusing more on, physical damage? Or - Elemental damage boosting items? Does “converts X physical to X Aether” etc, does it get a boost from phys or better to go straight elemental? I’m wondering which percentage/damage to shoot for. Fire strike is my main attack. basically, which should i shoot for on boosts from gear, elemental type, or phys type damage. (Elements referring to all magics/magic damage).
-
What devotions would be good? I have Flame torrent on fiend, and bat for now (To get a bit of life leech while i figure stuff out). So, which devotions/early ones would be best to have, maybe up my survivability, or go full glass cannon?
-
If dual classing, is it better to spend mastery in skills themselves, or go for mastery for extra stats? Or is there more then enough (with boost percentage stat gear) to make up for not having mastery stats - and can wear anything (eventually)? That said, given the melee side. Is it better to add/focus on (stat wise) spirit cunning or physique (aside from what’s needed for armor). Cunning ups physical damage (but based on question 1), if elemental boosts/ x converted to x damage) would spirit give me more oomph?
… Also 4. Do life leech, or “on damage gain x hp” moves, work off spells as well/procs, or retaliation damage?
- What’s a good constellation for resistances/melee resistances.
Thanks in advance for all the help.