ill try to write down 1 by 1 about arcanist and what improvements class might need, just my pov
1- IEE : might get more %phys to ele convertion to open up some ele builds, %25 convertion for lvl 12 is abit low… might get some more flat ele dmg aswell
2- Overload : i tried iskandra build with 1800 spirit and %2000 all ele dmg tree, still didnt feel so much about overload, chance to deal following dmg is a meh. whole this overload line should change, make it guaranteed dmg by small numbers or remove flat dmgs and give %ele dmg %aether.
*** in my opinion whole this IEE line needs some more, movement speed , racial dmg to aetherials, aether res even maybe small amount of hp
1- Maiven : reduce absorb at %12 at lvl 12 and remove dmg penalty… dmg penatly is way to much to take this anymore.
1 - CT: transmuted CT dmg numbers might be a bit stronger, outside of burn variant i dont think transmuted CT deals nuff dmg.
2- Inferno: for some reason this line has flat RR to phys… i never understood this. make it global RR? or make it flat RR to aether dmg or elemental dmg…
maybe even buff burn dmg side of skill to make it more define to burn casters.
1- PRM: whole line is so costly, deals good dmg bla bla… this skill was barely used before it has %leech from items and wep dmg. still fine standart atm, but i am never of fan this spell
1- OFF: useless skill after lvling and its quite sad for mage mastery. its so hard balance CC spells around end game… id rather remove -RR on this and make it deal dmg or COLD version of judgment’s hearth of wrath. spam OFF, frostburn shield deals dot or frostburn shield protects you from elemental&aether dmg by lets say 2000-5000. this skill has to start to deal dmg people sick of it not able to using it. and it leaves arcanist tree with minimum spells left to use.
1- AAR: i have really low hopes about AAR next patch for aether chaos vitality side, lightning aar was already a thing and strong, but i dont think sit&channel spell will feel so good to use… DE is super model for channeling skils, even aar will pierce i dont think it has any place in current state of GD, same goes for FoI… both skills have so much things to overcome, energy issues, standing still, smalle line coverage and goes on.
this is so identical skill in GD, everyone loves to shoot laser from his/her hands i get it but, i dont think this skill will be more than medicore without insane investment.
1- TSS: buff flat cold lightning dmg portions.
1- Arcane will: good start to give arcanist defence, da numbers might be higher and skill recharge time might be reduce. i am not sure about loving the idea of %70hp thingy but lets take it.
1- Nullification: super high CD… cd must be a lot lower.
1- Fabric of Reality: both flat chaos and flat aether numbers must be higher.
1- Reckless Power: abit lackluster for exclusive skill… maybe fire retal part on it might be used later on. current version might needs buff on numbers. or complete rework on this
2- Star Pact: this is so hard stuff to talk, again so much parameters. but i still dont feel like ather to cold was right direction.