Arcanist

Well, let’s actually calm down and dissect all the nonsense that you talk bit by bit. Are we talking about this build?
It really does lose a lot of HP during his Crucible run. And does it in only 8 minutes. Ah, but are we forgetting something? That’s right, that’s because he did that run without Blessings or a Banner. Such a small detail, right? He also took that build into Shards 88-92.. Oh well, you probably did plenty of tankier casters yourself, but you won’t show them, because, reasons!

What friendship? Yes we are in the same discord. That’s about it. I often critisize Dementia’s builds and sometimes I don’t agree with some of her design decisions and she can critisize mine. But when we do that, we have an argument and offer advice and try and explain why this or that would be better or not.

In other words, we back our shit up. You, sir, do not.

You did shit on her build (which again, I don’t mind) and then you talked how it could be infinitely better. Here it is

Here is your “Better TSS Druid”, by the way. Taken from your guide. (awkward that you credit me there, lol). Three double rare greens. About the same stats as op’s Druid. I know it’s outdated but still. I was expecting some magnificent kind of all around great build, instead I just saw how you added all the stats that you were missing just by clicking “affixes” drop menu in GDstash. Yeah, some elite build making skills. Also, 7 points in Elemental Balance for 7% crit damage, lol.

@madlee

here is post from a guy i know from twitch that we used to talk about builds in GD, and i used to race him even he doesnt know in poe hc leauges :slight_smile:

i dont have time for most stuff related to gd guides and such. i hardly play game more than 1 hour per day anyway. and there are tons of build i listed that i wanna play rather than writing guide or showing off with crucible.

friends part, i didnt say something super mean. jov and drizzto left GD i suppose so best i do is discussing builds with uberelite on his twitch most of the time and only small portion of community knows that i theorycraft so much stuff, sometimes works sometimes bad builds.

everyone knows that i dont use gdstash, i play this game so so long time than you ever imagine or think. i even shit on people who uses it time to time. i also always talk shit about imbalance things like spellbinders and da meta goes on and everyone knows that.

btw nice game knowledge mate, i overtook elemental balance for fburn and electrocute dmg, this assumption with limited knowledge is killing me. you guys even read guides? and think before talking ? 1pts for +1 crit dmg seems like some1else game knowledge decision to me :wink:

and i assume overcapping steel resolve when you have 8pts to thermite mine on mortar trap build for %1racial dmg for 2enemy types and %1.66 fire dmg was your idea not mine :wink:

w/e i cant take this anymore things getting absurdly silly, last post from me. lets ignore each other ‘and lets call it a day’

Ah, that quote from a guy you know from Twitch chat that validates you as a builder really changes things. I concur, no need to show any actual Grimtools links or videos, you win! Let’s call it a day indeed.

I know him from outside of twitch (you can ask basically any median xl vet who he is), but either way… I feel like this is an argument over nothing because it feels like both sides want the same shit overall, which is improvements to Arcanist. Just 1 side wants more defensives (generally), 1 side wants more offensives. I even see a bit of overlap.

I too would disagree on showing a build with 69 pierce res but it’s not like it can’t be remedied by using some shitty greens – and it’s also not really fair because I look at things from a HC perspective. As a side note to this, maybe they should change the cold res on the trozan’s shoulders, as is what’s happening with single elemental resistances on most legendaries.

I’ll leave it at that though. My experience with Arcanist is super limited to a few builds and I actually have never used Trozan’s… never even put a point into the skill to try it even. Need to do that at some point. That, and I’m mostly a pet player anyways. Doesn’t mean I don’t delve into other builds, but I know my strengths are pets, and I know most builds I make that aren’t pets aren’t gonna be that efficient in comparison to if someone else made them.

What’s wrong you?
I started this thread to discuss general problems of Arcanist based casters with an example of my own build which I know well.
You reduced the big existing problem to a discussion of 62% pierce as if all the problems were because of this.

Ulzaad’s Decree: reduced Armor scaling with rank to 150 at max rank

Spellscorched plating 30 armor :stuck_out_tongue:

just making fun :stuck_out_tongue:

@DMT - Joking aside I think what has cause d Arcanist unrest is the Star pact having added conversion like Patch of the three, making CDR building less universally approachable. Add The mirror nerf to it cause of binders and there you go.

I thinlk also, Reckless power is a sub par exclusive for a caster

except Patch of the Three comes with a mastery decked out with a portable inquisitor seal, AA replacer with flat Da, Armor% AND attack speed on the same self-buff, Shield skills, DA% and phys res on a passive, massive AoE DA shred which works on bosses, and a ground targeted mobility skill too.

I very rarely post on these forums (mostly lurk), but this thread is truly outrageous.

OP is giving an example of extremely offensively-oriented Druid build, using a set, which is specifically designed for Druid and no one else but Druid, really.
And compares it with an extremely tanky-built Warlord, who can achieve similar clear time, while being immortal at the same time (unlike Druid, which is glassy AF).

Conclusion,
it’s either:

  1. OK/Sold masteries are too strong, OR
  2. Arcanist/Shaman masteries are too weak

OR BOTH.

Is this a logical conclusion? Yes it is.

Some people in this thread point out, that Warlord is super stronk and is getting nerfed this patch. So 1st problem is dealt with. OK.

Now, is 2nd problem is even a problem?

Is Shaman weak by itself?
No, not really. There are plenty of shaman builds in the top, according to “Builds” subforum.
Very few of them (if any) are casters though, but that’s a part of a more global problem.

Now, is Arcanist weak by itself?
Well, yeah… probably?! How many arcanist builds have you seen lately? I think I saw 2. OP’s druid and Panetti 1-button auto-attacker.
That’s it.

It’s not like I’m biased towards arcanist - it’s just pure statistics. Arcanists are not really viable in FG meta.
And the only reason why, IMO, is because FG meta is MASSIVELY dominated by lifesteal builds.
I.e., to stay viable you either gotta have a built-in lifesteal on a spell, or have a significant % weapon damage built into a spell.
Arcanists lack those, compared to other masteries. There are exceptions, like Callidor %WD and %lifesteal from a Maw of Despair hat, and Spellgaze hat for Panetti. Pulsing Shard offhand for AAR provides lifesteal since FG, but AAR being a single target spell just doesn’t cut it for SR runs. We’ll see how it perform in a future patch, though.

In short: meta right now is flawed. You need a MASSIVE AMOUNT of sustain, in order to survive higher SR. And the only way to get that sustain right now is through %lifesteal. Which arcanists have a little to no access to.

Solution: give arcanists more lifesteal or provide them with alternative ways to reliably sustain themselves.

Anyway. I was pointing out what the problem are with Arcanist now, afater changes. The fact that OK is here as a new mastery doesn’t matter.

No one complained about Arcanist when CDR was abused and Mirror was up all the time. Only that it was op.

So basically you’re saying,that OK is better class than Arcanist,shocking:D.For casters never thought how good is Reckless power,for CT is good,but there is WD,we’ll see in next patch Warlocks.

You take Callidor’s Tempest if you want to play the lifesteal game.

As I stated earlier if you can get to SR 75 or clear crucible in under 7 minutes “there is nothing fucking wrong with your build”.

If the tanks perform well without much gearing then the solution is to nerf the tanks.

well, it’s more interesting in the sense that OK has/had the same or more CDR (either inbuilt to modifier nodes, and/or Path of the Three global CDR) than the traditionally CDR abuser Arcanist at it’s heyday.

A little update for Arcanist will be the well welcome yeah

Based on my experience Reckless Power is also pretty good for melee & range aether builds. :stuck_out_tongue:

It baffles me that Arcanist class has no elemental RR

I think there is clearly nothing wrong with your build & the crucible / SR achievements.
Comparing to a soon-to-be-nerfed warlord is a little silly though.

I could say warlords look silly in comparison to my Light’s Vindicator which ripped Crucible pre-FG release in 5:22.
https://www.grimdawn.com/forums/showthread.php?t=80873&highlight=Bevdogg

But i can agree on some of the points you make in your OP, especially removing the ‘total damage modified’ on Maivens

ill try to write down 1 by 1 about arcanist and what improvements class might need, just my pov

1- IEE : might get more %phys to ele convertion to open up some ele builds, %25 convertion for lvl 12 is abit low… might get some more flat ele dmg aswell

2- Overload : i tried iskandra build with 1800 spirit and %2000 all ele dmg tree, still didnt feel so much about overload, chance to deal following dmg is a meh. whole this overload line should change, make it guaranteed dmg by small numbers or remove flat dmgs and give %ele dmg %aether.

*** in my opinion whole this IEE line needs some more, movement speed , racial dmg to aetherials, aether res even maybe small amount of hp

1- Maiven : reduce absorb at %12 at lvl 12 and remove dmg penalty… dmg penatly is way to much to take this anymore.


1 - CT: transmuted CT dmg numbers might be a bit stronger, outside of burn variant i dont think transmuted CT deals nuff dmg.

2- Inferno: for some reason this line has flat RR to phys… i never understood this. make it global RR? or make it flat RR to aether dmg or elemental dmg…
maybe even buff burn dmg side of skill to make it more define to burn casters.


1- PRM: whole line is so costly, deals good dmg bla bla… this skill was barely used before it has %leech from items and wep dmg. still fine standart atm, but i am never of fan this spell


1- OFF: useless skill after lvling and its quite sad for mage mastery. its so hard balance CC spells around end game… id rather remove -RR on this and make it deal dmg or COLD version of judgment’s hearth of wrath. spam OFF, frostburn shield deals dot or frostburn shield protects you from elemental&aether dmg by lets say 2000-5000. this skill has to start to deal dmg people sick of it not able to using it. and it leaves arcanist tree with minimum spells left to use.


1- AAR: i have really low hopes about AAR next patch for aether chaos vitality side, lightning aar was already a thing and strong, but i dont think sit&channel spell will feel so good to use… DE is super model for channeling skils, even aar will pierce i dont think it has any place in current state of GD, same goes for FoI… both skills have so much things to overcome, energy issues, standing still, smalle line coverage and goes on.
this is so identical skill in GD, everyone loves to shoot laser from his/her hands i get it but, i dont think this skill will be more than medicore without insane investment.


1- TSS: buff flat cold lightning dmg portions.


1- Arcane will: good start to give arcanist defence, da numbers might be higher and skill recharge time might be reduce. i am not sure about loving the idea of %70hp thingy but lets take it.


1- Nullification: super high CD… cd must be a lot lower.


1- Fabric of Reality: both flat chaos and flat aether numbers must be higher.


1- Reckless Power: abit lackluster for exclusive skill… maybe fire retal part on it might be used later on. current version might needs buff on numbers. or complete rework on this

2- Star Pact: this is so hard stuff to talk, again so much parameters. but i still dont feel like ather to cold was right direction.

You didn’t get the point

Well, look, Vindicator in Vindicator’s set made 5:22m
Druid in Druid’s set and support of additional offensice Cataclym set made ~7m
Furthermore , Vindicator in Trozan’s set has a better result then Druid in Trozan’s set

:rolleyes::rolleyes::rolleyes:

-X sec to all current active cooldowns on Arcane Will trigger, thoughts?

Yah that’s what i was saying :stuck_out_tongue:

It’s just some %dmg and % casting for casters