Armor must giving % to Phys Prot (Suspend!)

When playing as a melee hero, I find that when I hit enemies with back damage, I take damage from internal trauma, and the duration and amount of gradual damage guarantees death.

Armor doesn’t help, and items that protect against this type of damage don’t provide a significant boost.

Help plz!

Assuming you mean Reflect Damage, there are multiple sources of Reflect Damage Resistance in Devotion. Crane, Owl, and Lotus are all T1 constellations with the Resistance.

Internal Trauma is indeed not blocked by Armor, only Physical Resistance.

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The Titan Plating component also has 33%.

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Here is a full list:

That’s Reflect resist but not Physical.

If you do not need Reflect Resist, this conversation changes. What exactly do you mean by “back damage”?

Internal Trauma - that’s i mean.

And which enemy is hitting you with so much Internal Trauma that 27% Phys Res is not enough? Callagadra?

27% Phys Res is 2-3x what most builds wind up with these days.

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LOL! Is this a problem that has been going on for years?
:expressionless: :disappointed_relieved:

Isn’t it reflected internal trauma that is killing you? (It’s a notorious problem for trauma builds.)

Any enemy that has the spike property, if I hit it while the property is active, I will die within 10-15 seconds.

So…again, what we really come back to is needing Reflect Resistance.

Wouldn’t it be easier to make physical defense depend on the amount of armor? Especially since ranged characters don’t suffer from this.

Then Reflect Resistance it would make more sense.

No matter how much loot I pick up, the availability of this protection is 5-10%, which is very low!

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It’s not a problem, it’s a game mech. That’s why a reflection resist exists.

The problem here is that any build with very high DoT (e.g Stonefather = internal trauma) damage needs a cap value of reflect res, otherwise the build can commit suicide even on a small crowd of low-lvl enemies:
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So again, why can’t this Resist be linked to the armor?

Because you’re asking for an unintuitive mechanics change that would require code alterations within the game engine, when all you need to do as a player is get some Reflect Resistance from any of the many, many available sources.

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Cause it’s damage over time. Armor only protects against direct physical damage.

LOL, Physical dmg and Physical sooooo different… (sarcasm!)

I’m afraid to imagine what will happen to melee characters if they don’t have HP growth or regeneration (like Soldier), and they have light armor.

And what’s the excuse about changing the code? Well, okay… We can make Internal Trauma only based on physical damage, but all elemental damage and chaos can ignoring this.