Having a question about how to properly set the options for extracting the FG content with Asset Manager.
I know how to do it for the base game and gdx1 using the additional browse and source directories.
So if I now want to add gdx2 files as well how do I do that?
Extract twice (once for gdx1 and once for gdx2) or can I type more than one directory in those fields?
Pretty bummed out right now. I tried doing what asylum said with no luck. It’s weird because I never had to add additional directories or additional sources to extract AoM content. I tried using the gdx2 file path and gdx2/database file path. I also tried with and without a \ to end the filepath name. My last effort was to only include gdx2 file path, excluding gdx1. If done correctly there should be an gdx2 folder in the mods folder, right?
I don’t know what I’m doing wrong, as I’ve extracted the game 5 or 6 times adjusting the paths. Is there another way?
EDIT:
Alright boys, I have 2 good pieces of news: I found a way to extract the files, and it won’t requiring making any type of scripts or w/e to force the extraction. In fact, it’s extremely easy.
Short Version: Just copy and paste GDX2.arz into the root directory database folder and rename it to database.arz after deleting/moving the original database.arz
More explained version:
Step 1:
Delete database.arz in
C:\Program Files (x86)…\Grim Dawn\database
Step 2:
Go into the FG expansion folder, gdx2 in
C:\Program Files (x86)…\Grim Dawn\gdx2
and Copy and Paste GDX2.arz into
C:\Program Files (x86)…\Grim Dawn\database
Step 3:
Rename GDX2.arz to database.arz
Step 4:
Open asset Manager as Admin and Extract the game files like normal. An error may pop up during the extraction – everything is fine, just close that error window and the extraction will continue smoothly. This puts all of Forgotten God files in what would be vanilla’s files extraction destination. Later bros
I completely uninstalled Grim Dawn and used software to remove any registries related to the game. My PC now has 0% Grim Dawn located on it. I’m now reinstalling which should finish hours from now. If I don’t respond in like 12 hours from now, then it’s still not working. I’ll try more searching for anyone with this similar problem
There’s probably yet a better way, but this is what works for me and it will work anywhere, without requiring to copy the archivetool and co. everywhere I need it.
The thing is, you don’t even need to add gdx1 as an additional directory/source; it will extract it automatically. Why can’t the devs make gdx2 do the same thing? It feels dirty to make a bat to force getting something the modding tools should already be able to do. I’m glad I’m not the only one with this problem.
What’s more, even after I used a bat script to extract gdx2, I can’t actually get the files to register properly in asset manager. With the Additional Source Directories field set up like so:
it sees the new folders, like /scriptedentitiesgdx2, but it doesn’t actually overwrite old files (for instance, importing malepc01.dbr to a new mod gives me an old file that doesn’t include the Oathkeeper mastery in the skill tree, which the new malepc01.dbr file within the gdx2 folder does include). Even if I leave out the gdx1 folder, or put gdx2 first, or anything else I could think of, it just won’t work. I’m also new at modding, so I’ll allow I may be doing something wrong here, but it’s definitely been frustrating.
That said, one workaround is just opening gdx2 as a mod, copying the file in question, then switching to my own mod and pasting it in. It’s a hassle, and doesn’t seem like the intended method, but I can in fact make mods that work, so there is that.
Alright boys, I have 2 good pieces of news: I found a way to extract the files, and it won’t requiring making any type of scripts or w/e to force the extraction. In fact, it’s extremely easy.
Short Version: Just copy and paste GDX2.arz into the root directory database folder and rename it to database.arz after deleting/moving the original database.arz
More explained version:
Step 1:
Delete database.arz in
C:\Program Files (x86)…\Grim Dawn\database
Step 2:
Go into the FG expansion folder, gdx2 in
C:\Program Files (x86)…\Grim Dawn\gdx2
and Copy and Paste GDX2.arz into
C:\Program Files (x86)…\Grim Dawn\database
Step 3:
Rename GDX2.arz to database.arz
Step 4:
Open asset Manager as Admin and Extract the game files like normal. An error may pop up during the extraction – everything is fine, just close that error window and the extraction will continue smoothly. This puts all of Forgotten God files in what would be vanilla’s files extraction destination. Later bros
same here, only vanilla extracted that way, as if the ; separator is not treated as such and then the whole string is treated as one dir, which then obviously is not found
You should not duplicate vanilla files, the mod only includes the files you changed (I assume you know that)
You should treat this as one large database, where gdx1\database is copied into database (overwriting whatever is there if there are duplicates) and then gdx2\database is copied over that. So the gdx2 records take precedence over gdx1 which take precedence over vanilla and it is all one large database.