I ran into Fabius for the nth time on my usual farm run, when I noticed I was losing hp far quicker than normal. My BM has tanked and spanked him everytime without deaths, but this one time I only realised at the very last second before dying (to my shock) that I had had all my auras removed.
I’ve never had this ever when fighting him before.
Aura removal is an extremely lazy difficulty gimmick. I wish GD had mechanics like “you have to kill all the crystals before you can hurt the boss” but instead they never put so much as a toe outside the holy trinity of boss design:
MOAR DEEPS
MOAR HPEEZ
MOAR DEBUFFZ
The loot/character building puts this game head and shoulders above the rest. The bosses are just hurty HP batteries, tougher bosses get more hurty and more batteries
Ditto. I’m fine with bosses just being “MOAR” everything; I don’t want to play a puzzle game. Also, it wouldn’t fit thematically; bosses aren’t mad scientists with invulnerability crystals, they literally are the moar version of the mooks we’ve been killing up to that point.
When I say lazy I just mean like literally, from a programming perspective nothing is easier you’re just tweaking values up and down. Also all the nemesis and most bosses in GD are just larger versions of common mobs. Would be cool to see some more unique critters.
Combat is fun as hell don’t get me wrong, but as far as interesting bosses go D3 beats grim dawn before you’ve left Act I. The real bosses for me aren’t mobs, they’re my other toons lol. Always trying to build tighter and make more effective toons. And still feel like I’ve got 90% more to learn on that front lol. Which is not a bad thing.
All that said aura removal is stupid, this is the most buff dependent rpg I’ve ever played.
I dislike this mechanic, and never liked it since it was first represented by Lox.
It’s too cheap, impossible to counter, and overly dangerous.
Especially when I have my auras on the second slot bar, as the primary is stuffed.
In my last fight with Theodin, two consecutive “arcane” heroes spawned. It was an “intense” clash, the bad way.
BTW nullification use to also purge ointments as well, being a global debuff…
Not fun.
Well to be fair I think you’re stacking my idea w the ridiculously one-shot tarded current boss mechanics. that’s not how i imagine it- the idea would be INSTEAD OF infinite HP or DPEZUS on world bosses/nemesis you have something you have to run around and do, or wait for, or catch notice of on screen and react accordingly- then when the boss is vulnerable you actually hit him for real damage, none of this one hour world boss fight-longer-than-MMO-raid-bosses-with-none-of-the-reward nonsense.
If this is the case, do any lower level Cronley mobs have this ability, like heroics? If not, it may be that there is a weird glitch happening somewhere.
There’s only handful of mobs that have dispel skill - basically it’s Loxmere, Grava, Arcane heroes and couple spawns from Theodin. Here’s the full list.
Cheers Dammitt, and nice teaser ss for the up and coming monster db
As a matter of interest does Fabius have an energy leech attack, and if so how big?
My BM has 3198 energy total and sits at 2450 with all auras/buffs running. Energy regen is 37.39 after auras applied and I have 10% energy absorb just for info. No energy leech resist.
The thing that can sometimes happen to me (but I’m fairly stupid so this may not apply to you) is that I for one reason or another need to access my second tab of skills where I have all of the permanent auras and potions (usually just before fighting a Nemesis or a very hard boss) and than I forget to switch back. So when I press the buttons to use active skills, I turn off all my auras. After that, I pretend I did it on purpose to make the fight more interesting