Awakened Aetherstorm design concept

There was another thread on awakening this set recently, but as my suggestion goes in a completely different direction, I decided to make my own topic.

Present Situation
The Aetherstorm, or Arcane Tempest, set is an epic accessory set (2x rings + Amulet) which provides bonuses to Wind Devils and Devastation while granting a unique Aether Lightning ability. Now, Aether Lightning is a beautiful spell and it would be nice to have a level 94 variant, but I think it would be a waste to simply upgrade it and add another skill level or two. Therefore I want to take a moment a consider both the existing situation of the set, as well as Druid itself, and propose a unique set identity.

As-is, the Aetherstorm set is a Druid caster set, and Druid casters presently have 2 different archetypes through the Trozan set (TSS + Wind Devil) and the Ludrigan set (Panetti + Storm Totem). Now, if we were to simply upgrade the existing set we would run into the problem of it both (1) being extremely similar to the existing Trozen set as both sets are what we might call falling rock Druids with support from Wind Devils, and (2) be entirely equip-able alongside the Trozen set without any trade-offs required. Generally speaking new legendary sets attempt to enable different playstyles from each other, and they usually require the player to make hard decisions so as prevent access to the two powerful full-set bonuses simultaneously. The big difference between the Trozan and Aetherstorm sets is the Aether Lightning ability and I think we should use this as the basis for developing a 3rd Druid caster archetype.

Design Direction - Lightning Caller
I think the third Druid caster archetype should be a full (aether) lightning caster. Since we will have Aether Lightning to function as our standard attack ability (i.e. no cooldown attack), the next question is what cooldown based abilities should we combo with it. In this case we run into another problem, namely that Druid’s native caster potential has already been exhausted by the Ludrigan and Trozan sets. This potential is so quickly exhausted because Shaman locks several abilities behind using a 2H weapon, while Arcanist does the same thing but by requiring an off-hand. Yet, with the addition of new skill modifiers that can bypass ability weapon restrictions, we can now begin conceiving of set combinations which were previously impossible, and that is what we ought to do here.

Druid already has a chain lightning spell and it is called Primal Strike. The issue is that Primal Strike requires a 2H weapon. At the same time, Aetherstorm gives bonuses to Devastation, which requires a caster off-hand. We need a way to bridge the gap here and the answer is to add a 4th set piece to Aetherstorm which is a 2H ranged weapon with a skill modifier that allows it to cast Devastation. This weapon is not meant to be used to attack except to proc Primal Strike, so it should have high casting speed but no additional attack speed; in general it ought to have caster stats. It should also be split between Aether and Lightning damage (or have polarized versions, one with full conversion to Lightning, the other with full conversion to Aether) and convert the leftover damage from Primal Strike (Physical) and Devastation (Fire) to one of these two primary damage types.

Most sets also enable a 3rd class and I think there is an obvious addition to our lightning theme and that is Occultist with Doom Bolt. Doom Bolt already has a MI converting it to full lightning, but this is a 1h weapon and so is incompatible with Primal Strike. By letting the Aetherstorm set convert Doom Bolt to Aether/Lightning damage (or just Lighting with a Lightning polarized weapon, or Aether/Chaos for an Aether polarized one, which would synergize with Fabric of Reality), it means that both Conjurer and Warlock would gain new (aether) lightning caster archetypes as well.

Summary - Final Proposal
In sum, Aetherstorm should receive a 4th set piece, a 2H weapon, that enables Druids to use Primal Strike with Devastion and Conjurers to use Primal Strike with a fully converted Doom Bolt. All 3 combinations would use the set-provided skill of Aether Lightning as their standard attack while waiting for these heavy hitter skills to get off cooldown (I’d also remove Wind Devil skill bonuses and replace them with Primal Strike and Doom Bolt bonuses and modifiers). The addition of a 4th set item would ensure that the Aetherstorm set is no longer fully compatible with either Trozan’s or Ludrigan’s, meaning players would need to make a choice between which set finisher bonus they want, similar to how Nightforged Set works with Runebinder. As per the numbers, I’ll leave that to the experts, as I am only here interested in the conceptual design.

I mean… I don’t hate the idea, but don’t you think this is drifting really far from what this set’s purpose is ?

1 Like

No, I do not.

I view the Aetherstorm/Arcane Tempest set as having four primary purposes:

  1. Grant and encourage the use of Aether Lightning
  2. Provide stats for Lightning/Aether builds
  3. Encourage Devastation
  4. Enable and encourage a Druid caster archetype which revolves around the concept of being an aether storm mage.

Now if the set is going to be awakened into a level 94 legendary set, which is the question here, it needs to have a reason for existing that is distinct from other sets. So my suggestion directly addresses the question of, “how can we make the set unique as a level 94 set, while also preserving its core purposes and theme?” And as I mentioned, simply moving the set to 94 largely intact would make it little different than the Trozan Druid caster set.

My suggestion maintains all 4 primary purposes: (1) Aether Lightning would be the standard attack, (2) The set supports Lightning/Aether builds, (3) Devastation remains a core ability, and (4) a new Druid caster archetype is created within the theme of playing as an aether storm mage by opening up access to Primal Strike alongside Devastation. (To note: I view the central suggestion here to be the Druid caster archetype, the Occultist mention was an additional, secondary suggestion)

So, rather than departing from the set’s existing purpose, I think rather that my suggestion preserves and strengthens it, while also being cognizant of the existing sets it needs to take into account, such as Ludrigan’s and Trozan’s.

That makes sense so far

Also agreed
Though Devastation and wind devil are a great starting point.

Trozan is neither aether nor is it about devastation…

…Yes ?

That’s where you’re losing me.

It departs fundamentally from it I would say. I’m not sure what adding primal strike into the mix with a 2-handed weapon, no less, preserves the identity of a caster, in which the set’s main identity has so far been defined by a lightning bolt-type spell, and a spell that requires an off-hand to use…
It locks the set firmly into a slot by blocking both hands, while the defining and interesting thing about aetherstorm was that it was a complemental set that could be added to a lot of other builds BECAUSE it doesn’t use those important slots.
Considering that primal strike already has aether support too, and I don’t understand how you feel like it’s in-line with what the set provided.

You also say this

The set boosts just 2 skill… and you want to replace one of them…
I think it’s fair to say you’re departing from what the set is about.

As I don’t want to just be a contrarian, I’ll also suggest what I think could be a good awakened version of this set.

  • It would remain a 3-piece set, where the only real slot investment for mods is the Amulet.
  • It would still support the same skills.
  • The amulet could maybe give +1 to all Shaman and/or Arcanist skills (or inquisitor, see below)
  • 2-piece set bonus could give +8% OA instead of 6%, and some casting speed.

full set bonus:

  • Converts fire to lightning on devastation
  • converts physical and cold to aether on wind devil
  • give wind devil some aether RR (let’s say -18%)
  • improve the granted skill to 100% weapon damage up from 70% (to be able to use life leech fully)
  • improve the base damage and the crit bonus on the granted skill
  • One of the 2 rings could boost maelstrom instead of wind devil
  • all +2 bonus become +3
  • If you want to include a 3rd mastery, I would give the rings bonus to Storm Box of Elgoloth and Lightning tether, and give the full set bonus a %damage bonus to aether and lightning on deadly aim
  • Alternatively, because the lightning is a spam skill, the mod to deadly aim could be more casting speed, and increased max casting speed.
1 Like

You’re not considering the fact that Aetherstorm is Aether/Lightning while Trozan is Cold/Lightning as noteworthy?

As far as shoehorning the set into some weird 2H Primal Strike thing… Consider this:

Aetherstorm currently is supported directly by Ramzul's Misty Orb - Rare One-Handed Scepter - Grim Dawn Item Database which provides support for Aether Wind Devils and Aether Devastation. Both the skills the set supports in a damage type the set supports.

Aether Primal Strike is supported by Mythical Vortex of Souls - Legendary Two-Handed Ranged - Grim Dawn Item Database which provides full Aether PS and the very lucrative 100% passthrough on a ranged variant of the skill (Which once upon a time got this very weapon nerfed to heck)

In terms of damage type support, there’s also Mythical Eternium - Legendary One-Handed Mace - Grim Dawn Item Database which is an Aether/Lightning weapon that supports Wind Devil.

Adding a weapon, a 2H one at that, to the set out of nowhere (Given both the normal and Mythic variant of this set do not include a weapon and are just a 3pc set) denies these support weapons (As well as other related support items like off-hands for CDR, something vital for Devastation - Unless you want to turn this set into Anointed Blade which uses CDR procs on a 2H weapon)

Wind Devil is required as it’s Druid’s ONLY source of RR. Which is why it’s a common thing for Druid sets to incorporate the skill.

It naturally only does Elemental RR, so it relies on item mods to provide Aether RR (Sadly, Aeon’s Eye competes with the amulet of the set for that source of Aether RR) - Hence Ramzul and offhands like Scion of Celestial Portents - Legendary Off-Hand - Grim Dawn Item Database )

AETHER lightning theme.

You’re forgetting that literally half of the AETHERstorm set is AETHER.

Doom Bolt already has Clairvoyant for Aether variant and Storm Herald - Rare One-Handed Dagger - Grim Dawn Item Database for Lightning (Both of which use a weapon slot that would compete with your proposed 2h addition) which support Warlock and Conjurer respectively.

Realistically, for additional Masteries for the set it’d make more sense to consider:

Inquisitor for Storm Box which naturally does Aether/Lightning and has support for Aether/Lightning such as the aforementioned Eternity weapon and Light’s Defender set (The skill sucks though… It could do with some love if it is getting some support)

Demolitionist which has some support for Lightning and Hellfire Mines for Aether RR (Also Fire > Lightning/Aether goes well with Devastation’s own Fire damage). As far as what skill? Stun Jacks probably makes the most sense as it has support for Aether/Lightning in the form of Light’s Defender and the Celestial Portents off-hand.

One could consider other skills and masteries, but one of my issues with this is that as it exists, the set being only 3pc (And NOT using a weapon slot), it means you have plenty of slots left to choose a direction for the build. You can use it in an Aether/Lightning build, pure Aether or pure Lightning.

Sticking any conversion into the set (Be it stuff like Fire > Lightning on Devastation, Physical/Cold to Aether on Wind Devils or any other skill getting Aether and/or Lightning conversions) would prohibit that natural freedom offered by such a low investment set by naturally blocking off the potential to go pure Aether and/or pure Lighting.

Ideally, conversions should be handled by other items outside of the set, to preserve the build freedom naturally found with how the set is currently designed (In that it DOESN’T already have any conversions for WD or Deva and DOESN’T use a weapon slot which is a primary source of global conversion)

2 Likes

Great minds think alike I see.

Here’s my old thread on this topic -

1 Like