Yay for Special Chests! I defiantly feel like there are not nearly as many chests so far in this game as there are in TQ. Then again I haven’t made it passed Burwitch.
awesome. Don’t know if anything was done to help the crashing but I have found that using the portal a number of times will cause the game to crash eventually on a teleport. Usually an hour to hour and half of playing and using portal to sell and go back, then game will crash after x times the portal was used is what is happening to me. Hope this info helps.
Are we sure this chest is a one time only thing for new chars? I just got a chest from the Warden, and it was a pretty good drop (a green and a blue.) using an existing character.
Try it with the same character a second time and it shouldn’t be there. The game registers that is the first time you killed the warden since the change was implemented.
Hmm… I hope that does not include %reflection damage? It could kill the whole build if so… And what about spells on struck? Are they still fire on missed attacks or only on those which hit?
Thanks for pushing out this hot fix so quickly.
Alas, i must report that i’m still seeing the bug where items are disappearing from the transfer window (shared stash). Fortunately, this time i had a backup, so i didn’t lose anything permanently, but the bug is still there.
It looks like old characters still get a shot at the 1-time Warden chest. In fact, I kept getting it every single time on my old character until I had actually exited game. I got another very small update after that, so not if it was already addressed or if it was for the Hellhound detonation since I see that line is no longer crossed out now. Gethrand not having reflect is much appreciated for those of us doing Warden runs.
Warden Changes.
As i mentioned elsewhere, i still think you need to buff the Wardens damage absorption on his low life rally skill. It really doesn’t do much for him once it goes off. Somewhere in between what it was in 9.7 and what you have adjusted it too now.
Otherwise i would say the whole final run to the warden has had a slight buff, which is an improvement… either that or my playing is getting worse
Very sad to see Gerttys’ damage reflect aura go… that at least gave some surprising results occasionally, very amusing Now he’s just as predictable as the enemy damage rate is :undecided:
The one time chest is a good idea, as a way of rewarding a players first struggle to defeat the Warden. If the drops are predictable it will be monopolized, and there will no double be an optimal build to run it, maybe blademaster based? but at least people will have to work for it
I’m still experiencing this issue from time to time, not sure if it’s just me or other people are as well. The only fix it seems is to use the Auto-Sort function to restore the slots that are unusable. :undecided:
There is still one more unfixed case involving combining components into or out from the stash. Maybe others as well, we are trying to track them all down.