I’ve been thinking lately about build diversity and builds I personally tend to play. I feel like below 10k is rather dangerous on Ultimate. Not impossible, but risky from HC perspective. The comfortable level of Health for me is around 12k.
Since I may be incredibly biased on this I’d like to ask all of you - what is the lowest amount of Health that you’ll find acceptable to comfortably clear high end ultimate content - nemesises and roguelikes, with a single exception being MQ.
10k for casters and 11-12k for melee usually for me. Some builds are different but I find that works best and I never die unless it is zantarins shotgun attack or something debuffs my res in the crucible.
EDIT: My chars never really lose much hp in fights though so the game is possible with much less. I just prefer to be tanky as I usually delete my chars if they die.
I would say 8k hp is fine for all story content and nemesis even if facetanking. Even less hp if your kiting.
well these kind of questions are always weird to me but w/e, there are tons of conditions to think,
i personally cleared ultimate deathless selfound with melee TSS hybrid spellbreaker , including fabius valdaran and benjahr kills on top of that… log nearly punished my cocky playstyle tho… i had around 8-9k hp as far as i remember… and fun part is people think spellbreaker is squishy lö fucking mao…
also killed MQ with 6k hp char again deathless.
questions to be asked,
hc or sc?
melee or range&caster char
how many sustain spells you got and devotions ? tree of life, pneumatic burst etc
whats your DA ? armor ? armor absorb ?
how much life steal you got ?
how much block and block recovery ?
do you have any absorbtion ability like maiven , possesion ?
how much dps you have ? -> in all arpgs, there is 1 simple rule actually, as long as fight goes long the chances are you will die rising up… ofc if you play vit conjurer or wendigo totem char its different… those builds enjoy long fights or doesnt give afuck actually
you have ‘oshit’ spells like mirror, blade barrier, mark of divinity
how experienced you are in GD ?
do you have good playstyle ? can you manage your char perfectly or good ? can you time your skills? you have good decision making , know when to dive and when to kite ?
do you know bosses dmg types and abilities ?
this list goes on to eternity but tbh i feel ok around 10k hp 2.2k DA +2.5k OA with my chars these days… ofc reasonable armor and abosrbtion + some hp regen is always awesome to have.
If I asked so much details I would need more than 20+ serious in-depth replies (beyond optimistic) and then analyze each of them. Pretty much a poll would be impossible, because every single response will be unique. I welcome in-depth answers, but I also want to keep a simple poll.
I tend to stack at least 10k hp effective, but i rarely see my hp bar drop below 40%, so i guess with 7k the game is doable. Just too much stress for HC char:p
Any %dmg absorbsion works like effective HP multiplier.
HP is last line of defense so imho its highly dependent on quality of your other lines of defense, no mater how much HP you have its not going to save you if your other defensive lines suck. Stating that and assuming that OP, when asked this, considered other lines of defense to be at high lvl I would say that less than 10k is bit risky and more than 13k is pretty much pointless with few exceptions.
I had capped res with 96% pierce res, 16k hp, near 2200 DA, over 20% phys res and 2k armor and fabuis one hit me. Now when I see him with notched bone I run unless I’m on my tank char lol. I think he had a resist reduction weapon in the other hand too but it was still dumb.
I wasn’t referring to that as exception.
Few days ago I was testing one build: 2k armor, 9% phys resistance, all resistances caped, most over caped, 2.4k DA,…got hit by Fabius with notched bone for unbelievable 32 k dmg.
In some cases there is just noting you can do.
P.S. Thats why there is not a slightest chance that I will ever play this game on HC mode. My respect and condolences to all HC players.
hc or sc? Except that doesn’t matter, because you should build to NOT DIE in both cases. it doesn’t mater because ist the same if you die playing sc and playing hc :rolleyes:
melee or range&caster char Don’t we all say, repeatedly, that you end up in melee eventually? We end up melee, tell me more plz :rolleyes:
how many sustain spells you got and devotions ? tree of life, pneumatic burst etc Sustain isn’t the danger, that’s easy to get. The issue is getting one shot in most cases. O really :rolleyes:
how much life steal you got ? Sustain isn’t the issue. Dude are we playing same game?
how much block and block recovery ? Only matters if you have a shield, and you generally only change those numbers if you have Soldier. So?
do you have any absorbtion ability like maiven , possesion ?
you have ‘oshit’ spells like mirror, blade barrier, mark of divinity Won’t save you from a true one shot. If you look like that noting will save you
how experienced you are in GD ? Doesn’t matter, even the most experienced people die. Much less than inexperienced ones tho
do you have good playstyle ? can you manage your char perfectly or good ? can you time your skills? you have good decision making , know when to dive and when to kite ? Nobody’s perfect, you can’t rely on that. Really? Im doing something wrong than :rolleyes:
do you know bosses dmg types and abilities ? Abilities makes sense, somewhat, despite it not always helping…Damage types is meaningless unless you are being insane enough to not get good resistances in "high end ultimate Probably because dmg type is meaningless I have 83% lightning res after ulti Mog does his -120 % lightning rr :rolleyes:
over 3000 hours played and still have never been 1 shot, I know it happens as I’ve seen videos. But getting 1 shot is not a concern at all in my opinion.
I aim for 10K just because it seems like a reasonable number.
There are plenty of videos of people playing with under 6K health (wish they would mention their total deaths) https://www.youtube.com/watch?v=LYg0CK7yfLg
Basically it boils down to what you feel most comfortable with.
I used DARK Red this time…That make it better?
Also, how many times have people gotten one shot by Mog, Mad Queen, or a Nemesis with a lucky item spawn? (Cough Fabius and a Notched Bone Cough-Cough). Sustain doesn’t help you there, and it’s honestly not hard to get. In most builds you can’t turn around twice without tripping over at least three easy forms of sustain. And that sustain is great…For trash, and the easier boss fights. The ones where you are truly at high risk, and might get one shot…That sustain isn’t going to save you.
Some people can pull the game off at 6k…Until the day they get an unlucky crit or item and die instantly, because monsters can do more than 6K damage at a time. No amount of HP is truly safe entirely, but you still want enough to avoid one shots by MOST bosses.
If you want to go around with 3K HP, even, go right ahead. IDGAF, I’m not affected. I wouldn’t suggest it, but you can do as you please. But…Don’t try to tell me that you’re perfectly safe at 3K HP, and you will never die somehow. I have little patience for voluntary self deception/ignorance. If you’d really like to pretend you make no mistakes, ever…Then please don’t speak to me.
I wont cuz you make it clear that its pointless, guess some people will never learn. I really dont know how do you live with your self if you have little patience for self deception/ignorance.
P.S. I really love red text, wasn’t sarcastic, and never got one shot by Mog or MQ, fabius is another story tho.
During leveling I aim for 100hp per level, that’s my rule of the thumb.
For endgame I usually land between 8k and 10k hp characters, the lower border being for casters and ranged builds.
But honestly I share the opinion that HP is the last line of defence and there’s more to survivability then that.