BennJahr crits over 3k defense

More information update:
SR 66
Mutator : Brutal Monsters land Critical Strikes more often, but deal Reduced Damage.
Total Damage Modified by -8%
+25/35/50 Offensive Ability
+5/6/8% Offensive Ability

His OA 2500 (his crystals* reduction -355DA) Ceno This wouldn’t matter for the tooltip. It automatically updates based on your current DA based on the OA of your last attacker. If your DA changes (a debuff expiring) the values will still update too.

My DA 3100+sealed fate up =3300
Can someone explain me this??? How BennJahr on lvl110, can crit with DA over 3100-3300 so often :confused:
What to do melee build if you cannot overcap your defense more.

The clusters he spawns reduce your DA by quite a lot.

https://www.grimtools.com/monsterdb/1153/skills

I see that on your screenshot you only have 40% Chaos resistance. You want to have that at least on 80% for all your resistences.

Just so you’re aware, you should set monster level to 110 if you’re referring to grimtools.

This wouldn’t matter for the tooltip. It automatically updates based on your current DA based on the OA of your last attacker. If your DA changes (a debuff expiring) the values will still update too.

Mutators, enemy buffs, etc. You haven’t given us nearly enough information in that regard.

Was that an SR run? If yes, you should use https://www.grimtools.com/monsterdb-sr/ and put the appropriate shard on the top of the website (right above searching).

OA and DA does increase quite fancily.

Hmm correct me if I’m wrong but I’m pretty sure it records your and the target’s OA and DA at the moment you hit and/or take a hit, buffs and debuffs included.

I’ve been toying with fevered rage recently and the tooltip was constantly showing showing 100% hit chance and 20+% crit despite my character having sub 2500 OA, simply because the last mob I attacked had FR’s -25% DA debuff applied. It worked the same way for DA.

The tooltips do update if your current OA/DA values change, but I’m pretty sure it takes the previously recorded values as a base, making the final result incorrect.

I don’t quite understand what you’re trying to convey in the second half of this statement.

That doesn’t mean anything to my question about DA. I’am player for early Alpha, I can kill him solo even with this resist with no death. I was testing some stuff, so don’t want to spent a lot of math on this build.

Best guess (if not in SR)

  • OA increasing mutator
  • OA increasing item(s) equiped by benny.

2675 \ plus -355 reduction to DA from crystal
vs
my DA 3100 \ +3300 on sealed fate\

his OA 3030
my DA 3100-3300 and I guess that gives him a chance to crit, but than if it so, and you also play for example SR with mutator that gives

Brutal 50 Offensive Ability +5/6/8% Offensive Ability
that will give him super chances to crit you easely

and than I have a question, how melee build can survive under all RR, DA reduction and crits more than 11% when you also having on arena, aleksander, gabalthunn and others

I died on 65 SR even with maxed all resist, and even with overmaxed. Because of few oneshoots, I checked grim internals, bosses just did 22000 damage in total. How melee builds can actually live, if they are having crits even with more than 3000 DA?

for example I checked BennJahr on level 65-75 has 2500 - 2534 OA that not much difference, the screen from last attack was from 66 SR

Ceno is right. Tooltip 's chance to hit/crit is based on your current da value and the enemy default oa value. It’s pretty useless.

I didn’t know that. Thanks!

Actually, despite the common misconception, Benn doesn’t have any da shred according to gt. Only his obsidian bobs shred da on death.

What he has, however, is up to 58 rr for chaos and phys. In SR chaos res is no longer like “76% is fine better dump everything in aether res.” Not like in crucible where you can kill everything before Benn even leaves the spawn zone.

This.
When your resistance is lowered from 80% to 40%, you take 3x times MORE damage, ALWAYS. While crit deals… well, 1.5-2x damage right? With 10-15% chance…
For me, 100% chance for 3x damage (RR) is far, FAR more dangerous there. So you better overcap resistances by ~50 or so (and dont forget Rattosh shrine -best shrine ever) and be able to withstand where you was oneshotted before.

If you are letting Benn’Jhar destroy your build, then there’s no way in hell you can last in the AoM and FG DLCs. And don’t even bother trying to fight Kaisan, the Eldrich of Scion either.

My build kills Callagadra and Ravager, and all nemesis, BennJahr can be the problem only if goes in pair with another boss that reduces RR in SR, that’s all. But my post was only just because of DA, because it’s not easy to make tanky build with not less than 3000 defense, and for melee build is a pain if boss has 11.5% chance to crit, you can’t kite somwhere, because you doing damage in melee, so it’s a bit frustrating, thats all.