Like the title says, what is the best mastery combinaison to make a Dual Gun build ?
I think Demolitionist in first for awesome Fire Strike maybe combined with Arcanist.
Any idea ?
Like the title says, what is the best mastery combinaison to make a Dual Gun build ?
I think Demolitionist in first for awesome Fire Strike maybe combined with Arcanist.
Any idea ?
Hey Kyuu!
If you are wishing to play a Dual Wield Gunslinger-esque character, might I recommend Cryodacry’s thread on this build. It makes for very interesting and informative reading and has contributions from a number of knowledgeable community members. As you may notice by my signature, a Dual Wield Fire Striker is currently my main and I have been working off of the information found in this thread - hasn’t let me down so far!
If you have any further questions after reading the comments in that thread, I would suggest asking your questions in that thread so as to keep all the knowledge contained in one place.
By the way, the short-hand answer is:
Good luck and enjoy!
Syn
Pyromancer. Next question.
Syn, I’ve already check this Pyromancer build, but it’s seems need specific stuff to became supereffective, isn’t ? He is fire/chaos build.
A fire/lightning Sorcerer maybe more simple to build ? I think something like that http://grimcalc.com/build/LEhlaK6 at lvl 50.
So what’s advantage have Pyro compare to Sorc ?
Debuff is very important in ultimate
Pyromancer or Sorcerer is your best bet. Pyro does more damage, while Sorcerer is more tanky.
What Dekaron is referring to is the Curse of Frailty ability that the player obtains from speccing into the Occultist Mastery.
Not only can it considerably slow most of your enemies, it also has the ability of reducing your enemies elemental resistances once you spec into its Modifier. Making it one of the best utility and resist reducing abilities in the game.
In response to your inquiry as to the difficulty of obtaining specific items to optimise a build - this may or may not be the case between Pyromancer and Sorcerer. That being said, ARPG’s typically require a certain time investment and amount of farming in order to obtain any useful gear for whichever build the player is going for. As the player will be dedicating, often, a lot of time in their character(s), you may as well try and build the most powerful version, right?
Ultimately, it is up to you and perhaps you will try both. I have decided to focus on a Pyromancer for my Dual Wield Fire Striker this time round and I can tell you that I am thoroughly enjoying her at LVL 33. Very powerful right now and tanky to boot. Who knows what the future holds though, right?
I hope this helped in assisting you make a decision as to which path you will take with your gunslinger.
The most important thing is to have fun!
Syn
I agree with the above comments, go pyromancer.
I have both to 75. I find my pyromancer more entertaining to play. Both are good, sorcerer is better at taking hits and cc. I need to rethink my sorc and try new things. I have a vortex of souls I could test out with reckless power.
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Debuff is very important in ultimate
So what’s better between +86% damage and -30% damage on monster ? I’m really curious to know.
It can make me choice between Pyro and Sorc
-30% elemental resists is far stronger than an incremental 86% damage increase to what is sure to be an already stratospheric +fire% damage figure. Agree with the consensus that Pyro is the way to go here.
Just here to +1 the above
Unless you have some cheated item giving you 3000% fire damage that debuff will always be doing more damage than a % modifier
For a new character i would say Pyro. Honestly speaking from playing both they really have their strong points. Pyro is just easier to play and gear as it is one of the few builds that really doesn’t have a gear requirement. Leveling as 2h firestrike is perfectly valid. One of the main reasons why pryo is easier though is the amount of self healing it provides. It’s just better for new players imho.
From having both … i would say that the pryo is just more fun to me.
So what’s better between +86% damage and -30% damage on monster ? I’m really curious to know.
You can find multiple sources of the first, at the point that many builds end to have from 800% to 2000% bonus to their main damage type. So an 86% more really change nothing, while the -30%, at this point, really improve your output.
Base damage 1k
500% damage boost
enemy resist 50%
Damage = 2500
With 86% increase you deal 2930 damage
With -30% debuff you deal 4000 damage
Base damage 1k
500% damage boost
enemy resist 50%
Damage = 2500
With 86% increase you deal 2930 damage
With -30% debuff you deal 4000 damage
Base Dmg = 1000
Bonus Dmg = 500%
Total Dmg = 6000 (1000 + (1000*5))
Enemy Resistance = 50%
Actual Dmg (500% bonus + no reduced resist) = 3000
Actual Dmg (586% bonus + no reduced resist) = 3430
Actual Dmg (500% bonus + -30%resist) = 4800
Base Dmg = 1000
Bonus Dmg = 500%Total Dmg = 6000 (1000 + (1000*5))
Enemy Resistance = 50%
Actual Dmg (500% bonus + no reduced resist) = 3000
Actual Dmg (586% bonus + no reduced resist) = 3430
Actual Dmg (500% bonus + -30%resist) = 4800
Okay ! In this case, yep -30%resist is far better tna +86% damage.
For a new character i would say Pyro. Honestly speaking from playing both they really have their strong points. Pyro is just easier to play and gear as it is one of the few builds that really doesn’t have a gear requirement. Leveling as 2h firestrike is perfectly valid. One of the main reasons why pryo is easier though is the amount of self healing it provides. It’s just better for new players imho.
From having both … i would say that the pryo is just more fun to me.
Thanks Syn for your opinion For me Pyro looks more versalite than Sorc because he has healing and debuff, but need more skill points to finish his build (need 50 in 2 masteries T_T).
I love Occultist in support masterie : nice IAS buff/heal/CC+debuff. Very great for every char.
So, I’ll go with Pyromancer !
+86% is nice, but will deal at least 3-4x less than -30%. Depends on how much - resists you have already honestly.
If you do the math you will see you also have a bonus from stats, which is going to add around 200-300 more damage% if not more in some cases. 86% when you have 1000% is more lik 8.6% vs -30% …
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