Best item i have ever seen


Picture is not readable.

He is showing the empowered soiled trousers.

Click on picture O_o?

I like candles.

Who else knew what this was about before clicking? :smiley:

I did. You can see it enough to know that it’s the Soiled Trousers. People like to make posts or mention it in their reviews when they first encounter the item. The only thing I’m surprised about is that this is Serimert’s first time seeing it :wink:

This explains my RNG Complaint posts doesnt it =) ?

Maybe? I never looked at the Soiled Trousers as rare tho. I find 'em pretty often on new toons around Burrwitch. I’m immune to RNG complaints tho. I love RNG.

:wink:

I dip my chips in RNG, my faith is strong.

I usually find two pairs of them before I reach Cronely. They aren’t rare at all and were pretty decent for my poison caster. The skill acts as a nice time bomb when enemies are chasing me.

Nobody said it is rare.

Found tons early in depraved sanctuary, was getting one per run for a while. Its a good item, it is practically a part of the Miasma Set along with a few others that are not set pieces.

RNG is great, but…there is a bias, intended or not, deny all you like. Hard to pin in down. Hours and hours of runs with my three mains, some items i just never see, and others I see all the time…then a new character, melee commando…and suddenly my inventory is FULL of all the items that failed to drop before, and those are now the items i see over and over on that character. It could be a very fortuitous coincidence, but It either class biased, or something of the seed is determined at character creation. It could well be pure RNG, but we know RNG has failings that if used in certain ways could very well look biased or deterministic.

Well, bias or not, I recently asked Zantai in the tester forum if they had “weighted” items at least somewhat to drop for your masteries because honestly since around Xmas 2015 I had felt that they had tweaked it because I always find drops for my masteries.

His response: It’s all in my head. Pretty much what I figured he would say anyway :wink:

So, there is nothing intentional on their end and considering that people have always since the beginning of time demanded to know if the RNG was all funked up based off the patterns “they” see and considering that it is highly likely they have taken a look at the RNG code/equations like ginumerous times (and this likely even includes the TQ days) I’m inclined to believe that if there is something up it continues to elude their scrutiny and their maths abilities.

It’s all in your head, my head, and their heads. You know nothing, Jon Snow, and with that, if you’ll excuse me, I’m going to go hop back in bed with RNGesus. That dude sure knows how to treat me right.

The bias is coming from inside the house your head. It’s called confirmation bias. Everyone has that one item that they’re certain they see more often than others.

Sounds hot, enjoy.

Perhaps. But the fact that everyone sees different items over and over could just as easily be an indicator that the RNG bias has something to do with how the random seed is determined. With my Druid it was Bloodhound Grieves and a few others, changing to Commando it is now Brimstone Pauldrons, which I never saw on the previous character.

And yes, perhaps a class bias. My Druid found the entire Empowered Stormcaller gear in the run up to the Warden on Elite. That is not so bad, the player wants to see more gear for their character. But that is incidental. The bias toward certain gear seen more frequently is easier to confirm without self doubt. To the point of it being a running joke to myself…go through arkovia ruins/undercity and I know i would find at least two Bloodhound Greaves. When you play long enough and can predict the bias, it is not in your head, when you see it change with a change of character it’s hard to ignore.

Question is, does the seed persist on a character, is it generating the same or one of several tables on each load up that might be different on a different character? If so then it is not a stretch that players would see a perceived bias, particularly if they habitually run through certain areas at certain points in their session. But this is conjecture, i have no idea how or when the numbers are generated…but the bias is confirmed far too frequently for it to be a random coincidence.

Some items seem common to some people but some really rare. I have seen some build have strange epic medal that until i still not yet found but maybe it quite often to the others.

Again, I repeat: the bias is all in your head. The thing about random chance is that you can see 15 golemborn greaves drop in a row. It’s still random because (a) it’s 15 independent events, and (b) even if it were a single compound event the chance is still there, waiting to be randomly chosen.

But even given that, it’s more likely that you’re just falling victim to https://en.wikipedia.org/wiki/Confirmation_bias like everyone else. You’re not seeing 15 golemborn greaves in a row, you’re seeing a hundred drops, saving the couple greaves you see in that batch because they’re pretty good and jamming TNT in the other items. Then you start the cycle again, and when you run out of space you say “man I see these greaves drop all the time!” because you’ve been selecting for it.

The RNG isn’t selecting for anything based on anything, there’s no way to save Aeris, and area 51 is just another military base. Sorry to crumple your hat.

You people don’t get… Even it is in “our” head, it does not make it right. A true RNG must converge all chances in infinity ( an item drop chance increases everytime it does not drop or an item drop chances decreases everyime it drops). Only way to validate is pseudo-random algorithms which GD does not have. Dota 2 switched to that and ppl are happier. The meaning of pseudo-random dist in GD = no more 15 of same item while you are having none of your desireds.

At the risk of sparking another math debate the probability for a particular outcome does converge to 1 at infinity, but increasing probability per event isn’t the reason why. Its just a simple fact that if I have ANY probability of a particular outcome, then given an infinite number of events, then at least one of them must be that particular outcome. The probability didn’t increase, the number of events did. What you end up with in practice is a distribution where the number of times an event occurred is proportional to the probability, some fraction of the total number of events.

In other words, if you want to approach certainty of getting an item, you need to cause a lot more items to fall. Or farm in some way. Even if the rates were dynamically adjusted there is no guarantee that the item you want will get to the top of the pile any sooner. What it does need is a flat rate for all rarities of gear.(Exept maybe for the spellweaver and heratic type affixes, which would dominate with a flat rate [or maybe not on second thought]). And really what is the reason for having sub levels of rarity for epics.

But for you Serimert, i have gathered that your real problem with the system is your impatience. You want it NOW but you don’t want to “cheat”. Go ahead, get GD stash and make yourself happy. Ultimately I agree that there is something fishy with the drop system. I don’t think it is in anyone’s head. Again today, more Brimstone pauldrons. Why now, suddenly, do these roll over and over, while other items rolled over and over before. It is cyclic, or class based, or seed based…its something. I wished they would come off it so we could begin properly exploiting it. Then again, its equally possible they just don’t know why it is happening, possibly everything looks fine under the hood and it is emergent rather than systemic. But not in your head, you see what you see.