Black Blood of Yugol is extremely slow

This devotion pet moves extremely slow and it’s a bit unreliable for a Damage reduction source. It only has 16% damage reduction anyway and also spawn upon getting hit.

I suggest a noticeable increase to it’s movespeed and increase its chance to spawn to 50%.

6 Likes

It isnt that unreliable due to pets lingering for some time after being hit and chasing your enemies (as opposed to normal procs). The problems are low movement speed, low life time of the pet and small AoE of the effect.

Dude, start looking at it as a moving Sigil of Consumption already! xD

It is not Sigil without in-built life leech! :expressionless:

Fine, let’s remove its move speed next update. :wink:

1 Like

Engage yugol’s teleportation hunger powers instead…

… along with decreasing the skill recharge, yup.

Fine, if we increase its radius to 10.

1 Like

Also needs a massive buff to spawn on hit so we don’t get beaten to death for it to prevent us from beaten to death.

1 Like

Make it stationary, grant it more radius, increase dr and add frostburn to it and frostburn and poison% to nodes too. Also consider burn to LoE proc and burn to nodes too xD

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But then it’s also going to need a higher proc rate, a lower cooldown, more crit damage and at least some RR as well!

Exactly! And dont forget about that DA shred and the 100% chance to freeze/petrify :joy:

I dont think Frostburn would matter much. After all, it’s more an acid constellation for me, as it can be paired with Abomination, that requires same affinities. And with conversion and 3xpet damage stacking it might easily become too OP damage-wise.
The problem is, Yugol requires so much affinity, but stats provided by it arent that amazing, and you have to take a side node to get its full damage bonus. The proc is also quite nondescript, as 16% damage reduction in a small AoE doesnt qualify as proper for me.
LoE, at least, provides solid 24% damage reduction and crowd control in a large AoE, not measly 16% in a small one without anything else. Not to mention LoE provides better stats.

1 Like

Personally I don’t consider it a damage output devotion proc but a DR proc. So making it stationary, granting it more radius and increasing DR is also good. :wink:

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