Did anyone ever use the skill? It is really fun and melts packs like there is no tomorrow but it can´t even pop a loot sphere or damage a unique boss like the Ancient Shambler.
This skills is the worst and most useless skill in the entire game atm
It has zero effect on uniques i.e bosses
Ancient Shambler is a boss. It has some use with CC but builds usually tackle crowds with procs and devotions for area clear. A skill dedicated to CC is seldom picked let alone get used
Sorry to say this but the skill is bad, really bad
For a new player, if you want to have some nice fun. Try Greater Fireblast from FLintcore bolts component or Fireblast from Searing Ember component
They’re uber cool (imo) 
Yeah, skills like Blade Trap or Olexra’s Flash Freeze are situational at best as they only effect commons and heroes for a reasonable amount of time. Their CC is effectively useless on the actual bosses.
You could maybe get some use of Blade Trap by using it to siphon boss adds for health but there are better/more reliable methods of going about that like Wendigo’s Mark.
They should just remove the trap part of the skill, make it sort of useful. Right now it’s a trap for inexperienced players (pun intended heh).
OFF is much better, you can actually lower freeze resist. Trap resist is impossible to lower.
Best description ever 
You mean immobilize - there is no such thing as ‘trap’ resist.
But yeah this skill is terrible, the problem is relatively straight forward. Much like OFF it doesn’t work hardly at all on heros and bosses will be flat immune to the effect. But unlike OFF it has a tiny little AoE so it doesn’t do much for the ‘oh crap I’m about to be surrounded from all sides!’ moments. Even worse if the enemies you hit are in melee range already (or are ranged enemies) they can still fight back! All around a very weak skill.
That I didn’t even know how that particular resist is called says it all - completely useless 
I already mentioned its uselessness in Early Access. 
The idea of the skill is just fun with its large radius and possibility to pierce through enemy crowds. I just hope there will be something done. Even OFF is more useful by at least working partially on unique bosses. Blade Trap does nothing. As I said, you can´t even pop a loot sphere or damage an aethereal cluster. It does hit and can do its area effect but the cluster doesn´t give a damn.
Blade Trap + OFF = the ultimate meme build.
Nah, devouring swarm + blade trap is the ultimate meme build 
Devouring swarm -60% vitality resistance and -40% bleeding at 16 points is nowhere near a meme
@Seltsamuel are you the creator of D2SE? 
haha did some research and now I know you aren’t 
No. Noone, ever used Blade Trap, no.:rolleyes:
It is called entrapment afaik.
Well I was going to post my idea in the other thread about blade trap but it has since closed. Anyway, I enjoyed reading about everyone’s idea about how it should be changed - because change is absolutely necessary IMO, and in the opinion of a modest MOST of the players who use NB. I think that blade trap should be a debuff trap skill. The NB would place them on the ground (kind of like thermite mine, where when a mine is thrown it pops into 3 separate mines) and when a monster walks on it, it sticks to them and they get debuffed movement, defensive ability, etc. for a period of time. Once the monster walks on it, then that trap is gone though, kind of like a bear trap that closes its jaws on the victim. But it would affect all monsters including bosses. No entrapment. Keep the rest of the skill the same or nerf it a little bit, I’m not sure. What do you guys think?