Dear Developers,
is it a bug that the skeletons and ghosts bleed, or is it intended ?
This just keeps bothering me
Just to clarify, I’m not talking about the status effect, I’m talking about the blood on the ground when fighting them
They used to be outright immune but all it did was make going through Arkovian Undercity outright impossible with a bleed build. Now they have 100% resist, meaning their resist to bleed can be lowered.
You are ok with ghost, zombies, undead-skeletons and beings from different dimensions, yet it bothers you, that skeletons and ghosts bleed? :rolleyes:
When bonuses to bleed damage get high enough, it allows the character to effectively rip the very marrow from the bones of his enemies. Probably.
When you bleed damage is high enough, you fill them with blood, then let it back out.
Brilliantly!
Ignite enemies to make fire damage, pour poison to poison them and fill it with blood for bleeding damage 