So I’m curious about this one. Each faction has five you can do per session which never made sense to me. Why not just make it so that there is no limit on the number of bounties you can do in a session? Kind of annoying when I want get my rep up and I have a potion of clarity on. Having to wait for the potion to be done to do more bounties for a particular faction without wasting it seems silly. Also maybe you could make it so that we can pick up more than one bounty at a time?
If there is a reason behind why it is set up this way I understand, this is just my thoughts after hours of play and multiple times through the content.
I agree with this. It feels out of place in a singleplayer game and reminds me of rules in MMO that have as sole purpose to artificially limit of the progression of the player.
Simplest answer is once you kill something it doesn’t respawn so why would bounties be any different. You kill Boris for the Rovers bounty, he’s dead, that’s it. You kill Warden Kreig in the main game, he’s dead, that’s it. Frankly I disklike games where you kill everything, walk away and they respawn again. Makes me feel like I’ve accomplished nothing.