[BUG]Difficulty Condition Conversation Editor

[BUG]Difficulty Condition Conversation Editor
I have written a dialogue node only available when Condition isDifficulty>=Legendary is met, however it was available on all difficulties.
If I write instead isDifficulty=Legendary it is only available in Legendary Difficulty.

Why put isDifficulty>=Legendary when there are no difficulties above Ultimate (legendary)?
Well I had written this in case there was later a higher difficulty (or if it could be modded).

It seems it doesn’t work.

did you try with isDifficulty>Epic

No I will have to test it.
Also we can not choose veteran difficulty (only Normal,Epic,Legendary)
EDIT :It seems the isDifficulty >= does not work on Quest Editor as in Conversation Editor.

Also this message might be moved to the bug report but I can’t do this.

It’s flipped to what you are expecting. While not a bug perse, it is going to be flipped to the order that makes more sense in 1.0.0.4.

Presently, you are testing for Is Legendary >= current difficulty. The Lua Script condition is the same way if you test for integers.

Veteran is not an option because it is not a difficulty.

Thank you Zanatai , I understand now how it works !