[BUG REPORTS] Grimarillion v0.1 series

This thread here will serve as a place to report bugs for Grimarillion.
Changes in v0.2.3:

Updated to the new Grim Quest 1.4. THIS IS A MAJOR Grim Quest update. Specc out of all skills in TQ masteries BEFORE YOU UPDATE.

Changes in v0.2.2:

Updated Cornucopia to v0.3.2I. Besides that, well, I put the camera pitch back to default, that should prevent the loot labels from disappearing. There are some WIP Grimmest changes going on, you might find some of them “rough” atm. And there is a myriad of attempted component fixes, but that is being covered in another thread.
Anyway, v023 with a Grim Quest update should follow shortly, but if you were waiting for the Corn Update, here ya go.

Changes in v0.2.1:

Changes have been made that may (or may not) fix the component issue. Not sure about existing components, but if you just sell the ones that bug, you should not encounter drops from this version to bug. Fingers crossed.
Still did not put Necrotic back to red in mastery selection. It is red somewhere…but not where I wanted it red.
Did some major adjustments to act 2 Grimmest pools. Should be more manageable for first-time through.
Slight nerf on food and bacon drops.

Changes in v0.2.0:

Zenith is again updated. Bacon is even better for you than initially thought. And played a bit in the classNames. tagNotFounds can be reported as bugs. errorNotFound means suggest to us here a class name. We have no ideas for it atm. Oh, yeah. And the animations from Zenith are now in place. With the exception of unarmed, everything should be as it should be if it is all correct. Which is in fact highly doubtful. If you are skilled enough to know when an animation is borked, please report the skill name, mastery, screenshot if possible. There were a lot of places for errors here.

Changes in v0.1.9:

Updated Zenith to 0.4 - Now includes Riftstalker, has a proper cooldown on Multitask and put back in place Staff support for the skills that want Ranged 2h. (Still no clue what is up with the spear report. I could not find anything wrong with spears).
Added Bacon to the mod: works like Food for Energy. Should be much rarer than food.

Changes in v0.1.8:

Updated Zenith to 0.4 - Now includes Riftstalker

Changes in v0.1.7:

Updated Zenith to 0.3
Fixed process of integrating adoomgod’s className tags.
Added staffs and spears to skills that needed them.
Gave Jarvis and John a little insider information for new toons.
Stuff.

Changes in v0.1.6:

Ignore this version

Changes in v0.1.5:
ADDED: Changes from Asylun 1.3.2 http://www.grimdawn.com/forums/showpost.php?p=430306&postcount=460
ADDED: fishy
Updated ui v015/y015

Changes in v0.1.4:
FIXED: Final set of materia from both Cornucopia and Grim Quest (for now…if this is really what bugged stuff, then we cannot say this will be future compatible, cause somebody might want to add components or change them at some point).
FIXED: Directory structure in download
QUESTION: Still need to test/debug the inability to use components.
Updated ui v014

Changes in v0.1.3:
FIXED: Autopickup grabbed records from vanilla instead of grimquest preventing socketting of spears/staves
FIXED: Unlimited scaling applied to Something for Nothing spawns.
Updated ui v013

Changes in v0.1.2:

  1. Grimmest now encompasses the Hidden Path.
    To be considered experimental until further notice.
  2. All yellow/blue checkerboards in vendors should now be fixed. So if you find some, please report with screenshots.

Changes in v0.1.1:
1) There were three dbrs that got into grimmest by accident and have been removed. They are the traps on the battlefield, in SoT and BoC. I really do not know what they are called, but Depravites told me about the chthonic red glowing stone things that zap you in BoC and I found the other two right next to it. I see no reason they should spawn higher numbers.
2) Put the mod version next to the blue text “Active Quests” to identify mod version from screenshots.
3) Further toned down early spawns in Grimmest, hit the bonerats, insects, and some other pools. Still leaving the undergrounds quite dense, but you should have an easier time getting to the village.

Bugged in v0.1.0 -> Fixed in v0.1.0b:
Vendors were trying to sell autopickup items leading to yellow-blue checkerboards in their sale inventory. Also removed autopick injection for dismantle tables.
Champion::Courage was placed in tier 8 but the skill was set to tier 9.

Attachment: Grimaril_tagnot.jpg
Attachment: Grimaril_corpse.jpg
Attachment: Grimarillion_01.jpg

There are two small problems in ver.0.1.1.

  1. The class name of a character is displayed as “Tag not found” on the screen which just started the game.

  1. On the bridge of the north side of DC, Rotting Corpse always lies. It is only the first one time that this body is placed regardless of access.

If you load the mod and then go back to main menu, the tags are there, but there is no way to load tags to a custom game before you load the custom game.

And the bridge is that way on purpose. If someone is really struggling, they could farm it for pots…but that bridge starts to spawn more and more nasty stuff as you level…so I do not consider it an exploit.

So, neither of these count as bugs, just non-documented changes. Thanks for reporting.

I know the thing. But other MODs are usually displayed as “?” instead of “Tag not found”. So I felt it’s strange.

I understood, thanks. :slight_smile:

I agree…and really do not understand the difference…maybe it is something we could fix?

Starting with v0.1.2 (Check your quest log, does it say v012 ? If not you have a FAIL version of v0.1.2, it might have said that when you downloaded, but I forgot to change the text in the UI, so you will have to redownload as that “other” version also did not have the complete fix for vendors selling components that are blue/yellow checkerboards.), any blue/yellow checkerboards at a vendor should be reported as a bug with a screenshot please. I think I untangled the box of wires that is loot tables and have fixed all instances of autopickup loot being sold at a vendor. I also fixed dismantling, which before v0.1.2 could result in you getting a blue/yellow checkerbox for your blues and dynamite.

Hello,

I can’t apply Mutagenic Ichor (which can be put on weapons) on a staff from Grim Quest.

http://grimdawn.wikia.com/wiki/Mutagenic_Ichor

Edit : Can’t put any component on spear either.

Seems to be a Grimarillion issue, Grim Quest has no problems with this from what I can see.

Yea no problem, maybe it has been lost during the merge. I’m reporting it anyway so this bug won’t last long. :slight_smile:

This sounds like a bug I must have introduced when trying to fix autopickup. It will be remedied asap. Emphasis on p.

By the way, I don’t know if you are aware of it or not, but the 3 guys of the quest “Something for Nothing” don’t seem to scale at all.

Here is one of them, I met another one right before and he was lvl 13 or 14.

Hi,
Here’s something i’m experiencing with Grimarillion :
My completed components automatically “unstack” when i visit a vendor. Not everyone of them, not everytime, but when it starts, you can be sure that each stop to a seller, it will happen. I do not know if i’m quite accurate … For exemple, i have 2 completed Mutagenic Ichor, then, when i enter the window of a seller, they “dismantle” to 6 partial Mutagenic Ichor. So i stack them again, until next time.
Not that disastrous, but i think it deserves notice.
That aside, thanks for your work on this mod. You made me play Grim Dawn anew.

I think I have experienced something similar to this but it isn’t always upon visiting a vendor.

Once right by the Devil’s Cross rift there were some components lying on the floor - I think because my inventory was already full. And another time walking up the steps to the Kymon’s Chosen area I heard something happen with components (I think a bunch dropped on the floor and were then immediately picked up).

Entirely separate from that. The distance that I see text for loot on the floor is something extremely short. Seems to be no rhyme or reason to it, sometimes I have to be almost on top of items to see the text.

I also couldn’t add a component to a TQ spear.

If I want to discuss something to do with game balance in Grimarillion balance where should I do it? The thread for the specific mod or is the thread with the download link for the compilation good enough?

**** Once right by the Devil’s Cross rift there were some components lying on the floor - I think because my inventory was already full. And another time walking up the steps to the Kymon’s Chosen area I heard something happen with components (I think a bunch dropped on the floor and were then immediately picked up). ****

That’s it. The sound of component picking warn you of the bug. Sometimes multiplied by the number of “unstacking” ! Quite loud :smiley:

For now, post bugs here, and balance suggestions/issues here:
http://www.grimdawn.com/forums/showthread.php?t=46352&page=6

If they are specific to Grim Quest (the masteries themselves) post them in the Grim Quest thread. For Zenith balance, post in Zenith thread. Cornucopia, post there. etc etc.

For Something for Nothing, that is fixed.

For components not going into spears and staves, I can imagine that my vendor loot hack might have something to do with it.

But for the unstacking at a vendor, I cannot make any sense of this one, how the hell is that happenng…and not for everbody?

If your inventory is full, autopickup should drop a regular pickup component to the ground, that is normal, was tested and works as far as I know.

If you are trying to tell me something more, I did not understand what.

Well, just that the components, when they are completed, sometimes, automatically unstack and return to their partial parts. Mostly at a vendor. And yes, i thought it was a mater of full inventory, but not even. I start 2 new characters, just for the testing of this bug, and it happens with each one. And when i talked about “noise”, it’s the typical sound of your character picking a dropped component, but multiplicated by the number of unstacking. And that sound means that the bug occurs again. Canno’t be more clear about this i suppose.

I made a couple of videos on the loot-text-distance. I’ve never had this happen before Grimarillion, save for the survival mod (the mod, not the dlc) when the screen gets 3485739475 items on the floor:

https://www.youtube.com/watch?v=aWx2veNpw9I (see how close I have to get to the Dynamite in order to see the text).

https://www.youtube.com/watch?v=yr0kDT5QuRY (I run around a green item, it appears and disappears, I press alt a few times)

This happens pretty much all the time, once I’ve killed a bunch of dudes, I have to run around the battlefield to check and see if loot has dropped.

Thanks for making the videos. But they are private, mate.

I can confirm this happening all the time in Grimarillion. I’ve mentioned it plenty of times on stream. Still unsure why. Will do more testing with some camera modifications. Eternal had something similar. Spot on!