This thread here will serve as a place to report bugs for Grimarillion.
Changes in v0.2.3:
Updated to the new Grim Quest 1.4. THIS IS A MAJOR Grim Quest update. Specc out of all skills in TQ masteries BEFORE YOU UPDATE.
Changes in v0.2.2:
Updated Cornucopia to v0.3.2I. Besides that, well, I put the camera pitch back to default, that should prevent the loot labels from disappearing. There are some WIP Grimmest changes going on, you might find some of them “rough” atm. And there is a myriad of attempted component fixes, but that is being covered in another thread.
Anyway, v023 with a Grim Quest update should follow shortly, but if you were waiting for the Corn Update, here ya go.
Changes in v0.2.1:
Changes have been made that may (or may not) fix the component issue. Not sure about existing components, but if you just sell the ones that bug, you should not encounter drops from this version to bug. Fingers crossed.
Still did not put Necrotic back to red in mastery selection. It is red somewhere…but not where I wanted it red.
Did some major adjustments to act 2 Grimmest pools. Should be more manageable for first-time through.
Slight nerf on food and bacon drops.
Changes in v0.2.0:
Zenith is again updated. Bacon is even better for you than initially thought. And played a bit in the classNames. tagNotFounds can be reported as bugs. errorNotFound means suggest to us here a class name. We have no ideas for it atm. Oh, yeah. And the animations from Zenith are now in place. With the exception of unarmed, everything should be as it should be if it is all correct. Which is in fact highly doubtful. If you are skilled enough to know when an animation is borked, please report the skill name, mastery, screenshot if possible. There were a lot of places for errors here.
Changes in v0.1.9:
Updated Zenith to 0.4 - Now includes Riftstalker, has a proper cooldown on Multitask and put back in place Staff support for the skills that want Ranged 2h. (Still no clue what is up with the spear report. I could not find anything wrong with spears).
Added Bacon to the mod: works like Food for Energy. Should be much rarer than food.
Changes in v0.1.8:
Updated Zenith to 0.4 - Now includes Riftstalker
Changes in v0.1.7:
Updated Zenith to 0.3
Fixed process of integrating adoomgod’s className tags.
Added staffs and spears to skills that needed them.
Gave Jarvis and John a little insider information for new toons.
Stuff.
Changes in v0.1.6:
Ignore this version
Changes in v0.1.5:
ADDED: Changes from Asylun 1.3.2 http://www.grimdawn.com/forums/showpost.php?p=430306&postcount=460
ADDED: fishy
Updated ui v015/y015
Changes in v0.1.4:
FIXED: Final set of materia from both Cornucopia and Grim Quest (for now…if this is really what bugged stuff, then we cannot say this will be future compatible, cause somebody might want to add components or change them at some point).
FIXED: Directory structure in download
QUESTION: Still need to test/debug the inability to use components.
Updated ui v014
Changes in v0.1.3:
FIXED: Autopickup grabbed records from vanilla instead of grimquest preventing socketting of spears/staves
FIXED: Unlimited scaling applied to Something for Nothing spawns.
Updated ui v013
Changes in v0.1.2:
- Grimmest now encompasses the Hidden Path.
To be considered experimental until further notice. - All yellow/blue checkerboards in vendors should now be fixed. So if you find some, please report with screenshots.
Changes in v0.1.1:
1) There were three dbrs that got into grimmest by accident and have been removed. They are the traps on the battlefield, in SoT and BoC. I really do not know what they are called, but Depravites told me about the chthonic red glowing stone things that zap you in BoC and I found the other two right next to it. I see no reason they should spawn higher numbers.
2) Put the mod version next to the blue text “Active Quests” to identify mod version from screenshots.
3) Further toned down early spawns in Grimmest, hit the bonerats, insects, and some other pools. Still leaving the undergrounds quite dense, but you should have an easier time getting to the village.
Bugged in v0.1.0 -> Fixed in v0.1.0b:
Vendors were trying to sell autopickup items leading to yellow-blue checkerboards in their sale inventory. Also removed autopick injection for dismantle tables.
Champion::Courage was placed in tier 8 but the skill was set to tier 9.
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