I tried googling for an answer, but couldn’t find one that would satisfy me. I believe that this topic is fairly simple to a lot of people, but for some reason I just need confirmation on logic
+% burn damage with +% increased duration
1000 burn damage over 10 seconds base = 100 dmg/sec
example 1: +50% burn with +50% duration > 1500 burn over 15 sec = 100 dmg/sec?
example 2: +50% burn with +100% duration > 1500 burn over 20 sec = 75 dmg/sec?
example 3: +100% burn with +50% duration > 2000 burh over 15 sec = 133.33 dmg/sec?
As long as %duration is less than %burn, we are gaining damage per tick, correct?
If in any case we get into situation where %duration is larger than %burn (is it even possible or am I overthinking?) we would actually loose damage per tick?