When I turn the camera, lets say, clockwise 300°
And then I press “Camera Default View”:
What happens is that the game turns the view 300° counterclockwise… !
Instead of turning 60° clockwise.
The result is a frickin carousell and I think this could be fixed easily, or am I wrong?
I remember having a check like this in the Faster Camera Rotation script before GDAutocaster (pseudo-code):
DefaultView() {
If angle < 180°
rotate counterclockwise by angle
else
rotate clockwise by 360° - angle
}
If you want I can try to code it again. I remember it not being 100% perfect but if there’s someone in need maybe I would manage to do it better this time. But you would only be able to use the rotation from the program because otherwise I wouldn’t be able to track the rotation.
Send me your script. I would need to add real-time angle calculation to this semi-automatic rotation.
Hard to say how well it’s going to work but worth a try.
[edit] or maybe not because the probability of it working better is very low