Camera Rotation could be enhanced

Hey there,

When I turn the camera, lets say, clockwise 300°
And then I press “Camera Default View”:
What happens is that the game turns the view 300° counterclockwise… !
Instead of turning 60° clockwise.

The result is a frickin carousell and I think this could be fixed easily, or am I wrong?

1 Like

I remember having a check like this in the Faster Camera Rotation script before GDAutocaster (pseudo-code):

DefaultView() {
    If angle < 180°
        rotate counterclockwise by angle
    else
        rotate clockwise by 360° - angle
}

If you want I can try to code it again. I remember it not being 100% perfect but if there’s someone in need maybe I would manage to do it better this time. But you would only be able to use the rotation from the program because otherwise I wouldn’t be able to track the rotation.

THX, but hmm. I´m using the “normal script” close-to-the-edge-rotation. Don´t suppose it will work with that?

Send me your script. I would need to add real-time angle calculation to this semi-automatic rotation.
Hard to say how well it’s going to work but worth a try.

[edit] or maybe not because the probability of it working better is very low

Yeah well. At the end its a flaw of the game and should/could be fixed also for ppl not using scripts.

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