I for one am a big fan of camera rotation in 3d action rpgs and was pleased as punch to hear that you are implementing in this game. The family and I enjoyed TQ very much and when I saw the post on RPGWatch that you were at it again there was a collective huzzah from our household. The beauty of your world alone begs for rotateable camera to enjoy and immerse yourself in it. The other thing, and this is something I experienced long ago playing Darkstone (the first arpg I played that had roateable camera), was the first time I stood in a doorway with a ranged character and rotated the camera so that I was facing myself and looking from behind the skeletons that were attacking and watching the arrows as they were incoming and sticking in the skeles… it was exciting and extremely pleasureable.
So, I, for one, am a big user of rotateable camera, to both explore and fight, and find it much more helpful than a nuisance. And with developing any other “physical” skill when playing a computer game a quick rotate to either the left or the right or behind takes nanosecond to complete and doesn’t detract from the gaming experience… in my opinion. So thanks for implementing it, really looking forward to playing your game.