I think thematically it suits the class. Also, looking at a contemporary skill in CoF, it’s immediately obvious that it is the superior skill: giving poison, physical, bleeding, elemental, and vitality rr. Whereas Devoring Swarm only gives bleeding and vitality, albeit with less investment. So if Devouring swarm receives phys rr, maybe cap it at say 15 or 20% Giving Shaman phys rr seems correct thematically, and I doubt it will make anything op. Anyhow thanks for reading! Keep up the hard work guys. Cheers.
Already exists. I doubt Crate will ever rework Devouring Swarm. But who knows? Zohan Zolhan’s Technique was changed mechanically, for example .
Never knew about that item. Thanks!
on korvan helm for a while too
Obviously not doing my research. Lol. Thanks
thing is,i find it kinda weird how 2 of the main physical masteries have no RR %,i mean warder is like the standard 2h class in the game,the item isnt really the best alternative as that slot is normaly gonna be used by something else more important
compared to something like vitality %rr its huge from shaman plus another vitality rr mastery like necro or occult
then you have assasins mark work off crits instead of chance like the rest making it so you are stronger vs weak stuff and weaker vs strong stuff,feels like a deliberate design choice to limit physical rr
im sure the numbers are tuned around it to work as warder hits like a truck and is resilient enough anyways
And Warder has the best flat phys rr in Break Morale.
sure but its like 40 for 20 points lol,meanwile swarm has like what?60%!
monsters have barely any phys resist, heck even nemesis don’t pack much, only celestials have a crapton of it
meanwhile a ton of enemies default to like 50+ vit res with several reaching towards the 100s, - you need that vit RR, also keep in mind while shaman has the highest vit RR debuff, it also doesn’t have high dmg vitality skills
occultist debuff is lesser vit RR, but that mastery has higher dmg vit attacks, likewise with necro
I see,yeah i was thinking there was a design reason for it
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