Can I get all these devotions?

I’m wracking my brain trying to figure out a way to do this, but I can’t seem to figure it out. What I’m trying to get are all of the following Constellations maxed out:[ul]
[li]Dying God[/li]
[li]Aeon’s Hourglass[/li]
[li]Revenant[/li]
[li]Solael’s Witchblade[/li]
[li]Messenger of War[/li]
[li]Behemoth[/li]
[/ul] I’m really hoping there’s a way to get all these that I’m just not seeing; I’m not picky about the tier 1s so much as having these celestial powers. Right now I have everything but witchblade and the other constellations are bat, viper, eel, lizard, wraith, with the last point in empty throne for stun resist.

Best bet is to use Grimcalc and see what it would take to get them all and just work it from there.

Yes I know. But having meaty processors mulling it over never hurts.

Impossible - those selections leave you with 13 points to spend, and requiring 21 affinity to meet the requirements. You would need to get >1.6 affinity per devotion point, which can only be obtained on 3-point constellations that give 5 affinity. Since only the blue affinity needs more than 5 points, this cannot be achieved.

If you give up Messenger, you can cram the rest in by taking Fiend, Viper, Lizard, Eel, and Sailor’s Guide.

It actually leaves me with 14 to spend, but yeah it’s not looking good for my chances. Dropping pretty much anything makes it child’s play to get the rest, but then I don’t need a thread at all, now do I?

Dropping messenger especially makes it easy since I don’t need purple, but 25% reflect is crazy awesome and has kept me alive through all manner of brutalizing.

It’s not, and it hasn’t. Reflect doesn’t reduce your incoming damage, it causes your target to ALSO take that damage. But since monster DPS:hitpoint ratio is much lower than character DPS:hit point ratio, reflecting 25% of monster damage back to the monster actually doesn’t accomplish much.

Whatever effects you think you’re seeing from reflect are either caused by something else or pure confirmation bias. It’s a pretty worthless stat except in very specific rare cases.

If you’re willing to drop the last two nodes in Dying God it can also be done that way

It always amazes me how aggressive people get over their most/least favorite stats and their superiority/inferiority. Ask any 5 people who play this game how useful a given stat is and you’ll get 8 answers. But let’s say I drop Messenger and the magical anti-death pixie dust it has covered me in somehow stays around; what do I take to get the rest of the things I want?

@Xybots87: Yeah that’s never happening. Dying God is just way too good, same with Hourglass.

Full constellations of Dying God, Revenant, Aeon’s Hourglass, Solael’s Witchblade, and Behemoth require you to have 18 blue, 8 red, and 6 green. One way to get there is with Imp, Viper, Eel, Lizard, and Sailor’s Guide. You even have one point left over, or more if you skip any nodes in your endline constellations.

He wasn’t being aggressive. And he’s correct. Reflect does not reduce enemy damage. That is a fact. Confirmation bias is something we all have that easily misleads the best of us at times.

Furthermore he is also correct that generally every place reflect appears in the game for players is in insignificantly small amounts or isn’t worth the slot given better options.

Furtherfurthermore bosses and significant enemies have resistance to reflect damage… on top of their damage type resistances. It is sort of a dead stat. I say this with the experience of building two different +400% reflect builds.

This is some good advice

I learned this the hard way when my Warlock tried to stand an reflect Mogdrogen’s damage

Lol. Massive reflect resist on top of his lightning immunity. Ouchie