Can Mythical Zolhan's Revenge get some %phys res?

Compared with Mythical SiegebreakerMythical Zolhan’s Revenge provides no phys res.
Hammer&Shield Warborn Warlord(https://www.grimtools.com/calc/mN4PJz5N) and Hammer&Shield
Righteous Fervor WL(Warlord, Level 100 (GD 1.1.9.2) - Grim Dawn Build Calculator) now performs much better than phys retal WL, both defensively and offensively. Both of them relies on Mythical Siegebreaker.

I wouldn’t expect a retal WL to be super good at dmg output, but please enhance its tankiness a bit. See total phys res of a retal WL with Mythical Zolhan’s Revenge is even lower than 35%, comparing to about 60% of Hammer&Shield WL with Mythical Siegebreaker.

Please consider adding some phy res to Mythical Zolhan’s Revenge. Maybe 11-17 or 13-19. At this point, the physique and/or cunning can be reduced or removed to get balanced.

5 Likes

imo all shields should have physical resist, even if some of them are so stat heavy that it becomes offhand amount of phys res
thematically i also can’t come to terms with a shield not having phys res in my head :sweat_smile: - tho i do understand it can get sorta “boring” if “all items” effectively become “the same” by having the same stat, but still, seems like something that could be an ok stat overlap on shields, imo

All counterattack deputies should improve some physical resistance. After all, the counterattack system has lost a lot of output :kissing_heart:

3 Likes

Indeed, games need diversity

1 Like

That’s right, the physical counterattack needs to be strengthened :grin:

Add % phys / trauma damage on it as well!

I agree with this, and also think that all legendary shields should have some %phys res on them, even if it’s not that much on some. I saw someone make that suggestion in the past - I think it was @Gnomish_Inquisition. It’s sad to see shields with interesting skill mods get passed up by builds because others come with heavy %phys res, making those objectively the better choice in almost all situations. That especially goes for retal shields, as retal builds rely on being able to take damage, after all. Damage on those could be nerfed to compensate, I dunno.

Just my two cents.

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