From various streams:
27th July:
drazac :if you do decide to make Grim Dawn 2, can you confirm that one of the goals would be to use new engine
I can’t actually confirm that for you because there’s really two avenues we could take with Grim Dawn 2. Either we start with a new engine and we rewrite a lot of the mechanics that we added for Grim Dawn to add it to that engine or we take the Grim Dawn engine and overhaul major components of it to bring it up to speed with whatever era we’ll be in at the time technology-wise.
5th October:
CepheidSauron :How much more can this engine be pushed?
Zantai_GD :any engine can be pushed as far as you’re willing to dedicate programmers. Just look at unreal
Medierra :At this point, the limit is the existing game / content, not the engine. So we could potentially keep the engine and totally update it if we went on to make a totally new game with it.
7th December:
Dragon_RW : Hi, will this engine still use a single core to do all processing?
That is a misconception. I am well aware that the engine is heavily based on one core, it does not however run on a single core, it never has. We’ve actually made improvements to that over the years and it utilises additional cores more than it does many years ago. Could that be improved? With infinite resources anything can be improved, but there are diminishing returns.
The game will have an x64 version most likely when FG comes out, but Zantai’s said he doesn’t expect most people to see any improvement in performance.