There’s a serious lack of 2H caster weapons (most notably with the new ones) available and it makes me sad.
On a somewhat unrelated note, there’s also a distinct lack of casting weapons in all categories for the following damage types:
Chaos damage
Acid damage
PIERCING DAMAGE - literally none.
sir_spanksalot:
There’s a serious lack of 2H caster weapons (most notably with the new ones) available and it makes me sad.
On a somewhat unrelated note, there’s also a distinct lack of casting weapons in all categories for the following damage types:
HMM Kraken has CS now
Also Obsidian Juggernaut got some CS too
Yeah, I guess. But I find a lot of seals to be pointless.
I’ve always wanted to make seal of shadows work, but it’s impossible without greens because of a lack of solid casting weapons.
I’ve tried acid, chaos, and pierce on seal of shadows.
sir_spanksalot:
Yeah, I guess. But I find a lot of seals to be pointless.
I’ve always wanted to make seal of shadows work, but it’s impossible without greens because of a lack of solid casting weapons.
I’ve tried acid, chaos, and pierce on seal of shadows.
Since it was nerfed, as far as I know from Valinov who is a big fan of it, cold and chaos are best
Are you talking about chillspikes? I was referring to biting blades. <3
Ah ok, well nvm then:D
No diea about that build. If not 2h Have you consideredthis weapon ?
All sorts of conversions can be used to drive a lot of flat dmg to acid and has good CS
I actually tried doing an unorthodox deathguard reaper using the RE offhand.
It’s not amazing, but it can clear 170 buffed/bannered.
Didn’t think it was worth posting.
sir_spanksalot:
I actually tried doing an unorthodox deathguard reaper using the RE offhand.
It’s not amazing, but it can clear 170 buffed/bannered.
Didn’t think it was worth posting.
Why not? Does something have to be unbannered to be worth posting? My belgo is bannered to get eh highest kill times. I don’t care.
If you feel a build is original thne post it
I was mostly just dissatisfied with it. I don’t think a lot of people would benefit from it, because the playstyle needed to pilot it is rather harsh.
The honest-to-god problem with the necromancer is its distinct lack of acid RR.
It is still achievable:
https://www.grimtools.com/calc/pZrjbd3Z
https://www.grimtools.com/calc/gZwkRJbZ
TBH, I find casting speed is easier to be capped than attack speed. AS is especially harder to cap in 2H melee, 2H gun, and 1H gun.
sir_spanksalot:
I was mostly just dissatisfied with it. I don’t think a lot of people would benefit from it, because the playstyle needed to pilot it is rather harsh.
The honest-to-god problem with the necromancer is its distinct lack of acid RR.
So don’t use necro
But yes, Necro needs some acid rr
Definitely. There’s no CS penalty for 2H, unlike AS.
EDIT: I think you circumvented the problem by using the soldier class which has innate CS. But for something like an acid or a chaos based caster, you really need that RR because they tend to be so poorly supported.
With that in mind, soldiers are immediately taken out of the equation.