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I haven’t seen such a sad display since Ulzuin’s betra-
That is, I second the idea - Demo is my favourite mastery and Ulzuin’s Chosen is a cool skill.
…
https://www.grimtools.com/db/items/7817
On a side note, why does this convert Grenado to chaos and give chaos damage to Judgement, but then convert the physical damage on Judgement to fire? I find it a hard to understand item.
We don’t talk about mark of ulzuin. :rolleyes:
I’ve made another post talking this terribad item.
My barrelsmith guy still needs 4 extra levels of this skill, can’t find them anywhere. Please help him.
I think ulzuin’s chosen should be placed on niche grenado builds. Perhaps as a set completion bonus?
Other items I’d suggestion adding ulzuin’s chosen to:
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the new mortar medal: Swap out the +3 to vulnerability to +3 to Ulzuin’s chosen
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Chains of night fire: +Ulzuin’s chosen instead of artifact handling, please. (Too many items give +points to artifact handling)
1 Helm
1 Amulet
2 Mythical Lorekeeper’s Band
2 Stormbearers
2 M.MoD
1 Belt
1 Relic
10 total.
Granted, you’ll probably need an Impenetrable Gargabol’s Ring or something to help cover resists.
It’s defo possible to hardcap ulzuin’s chosen, bur usually it comes at the cost of something valuable. E.g. I doubt MoD is worth getting over a kymon’s badge
It’s not, in fact. I tried. Conversion > skill level.
Not to mention the CDR
Setting aside the idea of having to have tradeoffs and hard choices, GT shows 35 items with a Star Pact bonus but only 20 items with an Ulzuin’s Chosen bonus.
So on that basis alone there may be some merit to the OP’s suggestion.
EDIT:
44 items with a Path of the Three bonus, wow.
On the other hand, you can’t combine Pot3 and SP together, but you can combine UC with either of those.
Yeah, but ulzuin’s chosen offers very specific benefits, unlike starpact/pot3 which are global.
EDIT: Ulzuin’s chosen is also not an exclusive skill. It’s the demo’s equivalent of artifact handling. And given that it require 50 points to unlock, it really could use a little more TLC
The comparison to Artifact Handling is pretty interesting.
At 20/10 AH, you get the equivalent of 50% CDR to two skills, applied multiplicatively deterministically.
At 20/10 UC, you get the equivalent of 40% CDR to three skills, applied multiplicatively non-deterministically. In practice however no one actually uses all three skills at once.
While the total damage modified by + crit damage bonuses of both (taken together) are roughly equal, in terms of CDR, AH is clearly superior. And it’s only at level 40. Finally, there are 25 items with an AH bonus, a bit more than UC.
UC’s only advantage is the energy cost reduction. :eek:
EDIT:
On the other hand, there are plenty of items to reduce CB/Grenado/Stun Jacks cooldown, but none for the runes.
Staryfury emerald.
And also, runes are far more consistent than x% chance for 100% CDR.
EDIT:
Let’s not forget as well that AH is found on amazing items like reign of ice and fire, whereas UC is on something like the joke of an item aka mark of ulzuin
And the lorekeepers band is not competitive with, well, most green rings…
Uh, yeah, I guess you can say they’re more…deterministic.
Let’s take a more holistic approach. Comparing UC builds vs. non-UC builds. However you can’t go far in that discussion without Thermite Mines popping up.
So, IMHO, I’d rather see the Thermite Mine issue solved first, before further discussing this UC bonus issue.
Wow, guys, you’re actually comparing demo and inquisitor with a straight face?
+1 to op. Not the highest priority but why not.
Sorry. It was right before bedtime for me, so I was sleepy as I was typing out my reply.
As for TM vs UC…again, as someone who doesn’t code, this is pure speculation on my end, but I’d assume that adding +skills to items is a simpler fix than changing the mechanics of a skill
It’s not about how easy/simple it is to do, it’s about not putting the cart before the horse. Where TM is the horse and UC is the cart. With Rimetongue as an exception, of course.