https://www.grimtools.com/calc/YZewO6Y2
I legit chose overseer’s too.
https://www.grimtools.com/calc/YZewO6Y2
I legit chose overseer’s too.
Well looking at the build more, if the build works as is it looks like it will be slightly better (but not much) by using more greens. Like crafted runecarved of celerity gloves, something green on the pants maybe, etc.
But it really wouldn’t improve it much.
Also I actually agree - I don’t see much reason to swap the helmet. +1 arcanist, a really nice proc which is all converted to elemental, and in the end – the cooldown reduction on devastation probably provides more value for something like crucible/SR. You would also maybe want a Magi’s prefix for the CDR on the green actually.
Now that you mentioned it turns the devastation purple though I really want to use it in a build, but shit I can’t see any time I’d want to use that
i mean whole this stuff is already a ‘concept’ build. if you want purple theme go for it for sure, fun beats efficiency.
the build i posted matchs my killing times on lightning AAR guy, pretty impressive stuff imo. but in reality spirit investment is meh and not worth it, you cant get away with attak seru and sage in same build its so greedy. and build cries for sustain, giants blood on arcane will, bat on stormbox will solve the issue and whole setup must be redesigned.
with some small tweaks and work this build can be really strong and fun char to play imo.
also while working this, build give me some funky weird proc machine deceiver idea like this, might work on future
Nice conversation here.
I really like feelgodstoya’s basic idea to use 3x trozan for aether -> ele conversion, physres and slowres and then go ham on proccs. Maybe go a littlebit more defensive on devotions is an option? For example if we go for Arcane currents + affinity-free Leviathan (could be bound to inqui seal) and cut blind sage we could pick up Giant’s blood or Crab (or even Blizzard, if we want to go even more ham on proccs) and a few goodies along the way.
And i was also thinking about a Wendigo Eye as a medal for stackable -50 DA to Word of Pain. Wouldn’t need crazy affixes either, just something like “resistant of readiness” and it’s good enough. (“Tempest of gildam arcanum” in a perfect world imo.) Though the + 2 Censure from the legendary also are pretty nice.
Something like this maybe?
https://www.grimtools.com/calc/qNY4KP4Z
The phys conversion variant looks nice as well imo. The one thing i don’t like is Trozan’s as a support for the channeled beam. Devastation is nice, because it has a decent duration: You cast it and then you channel away, while the devastation projectiles still are raining down from the sky. Trozan’s on the other hand lets you interrupt the channeling for just a very short spiky moment and therefore i would expect it to feel clunky in this kind of build. I’d much rather spend those skillpoints on the iskandra line and get that critdmg.
Then the build becomes much less point hungry and one could use the Spellscourge amulett instead of Peerless eye to get more resists (Will help a ton with overcapping chaos, poison and vit), more cdr, more energy regen and the same amount of OA due to the 3-piece set bonus.
Was thinking maybe something like this:
https://www.grimtools.com/calc/aZqlvmvV
Edit says i’ve taken a quick glance at vitality conversion as well now, but it has a huge problem with casting speed, because you need to use Decree of Malmouth in order to get 100% vit conversion, and that weapon doesn’t have any casting speed. Turns out no casting speed on the weapon nor the offhand makes it pretty hard to build for a channeling skill :D. So i think vit conversion isn’t great for Obliteration.
Not an Obliteration-build-around character (lacking casting speed) but this is the build I play where Obli’ is a very good second ability.
I agree things like devastation are the way to go. If you had to pick between cast speed and weapon dmg for obliteration on the tome, which would you pick?
TSS interrupts casting too much. Maybe if they added an item that increased TSS cooldown and modified it’s DMG with a multiplier?
Seeing some of the builds above though, I don’t think the tome is that far off from being what I’d consider as “good”. What about using it with mortars?
I only planned to use that caster off-hand on a random build for fun. The idea I went with was basically a devotion proc build using inquisitor skills. Shaman would work as a 2nd mastery for more rr and good devotion proc skills. Storm box proc arcane currents nicely, elemental seekers, fissures etc. Inquisitor and shaman skills are cooldown based so the off-hand skill is used in between. I think I deleted the link because I had too many, never actually tried it out. Maybe someday…
A big problem is RR. The off-hand blocks off access to elemental RR abilities so double elemental rr masteries are almost required I think.
EDIT: Ascendant hood simply for the purple devastation is worth it to me too. I am trying to make it work out atm. Still in levelling stage.
this is not i/we looking for, whole idea is viablity of oskill as mainskill not 2nd ability with 134 cast speed.
last night while looking this char , i theorycrafted something deceiver like that. i guess new iskandra offhand and catacylsm amulets are solid options aswell…
i didnt spend so much time and thinking version i posted max 30 mins no augment on gear and such…
build i posted is greedy and kinda unrealistic, looks like small kids sub 6min crucible chars with no sustain and lacks resistance and such, which is highly unrealistic stuff, i dont play builds under 30 overcap res mostlikely these days.
you would want either seekers or currents you cant take both imo, would be max greed lvl. giants blood or bat is also mandatory for sustain.
loved your phys version but dont know it will work and no time to test but super interesting one.
@adam
you cant combine so much spells with channeling ones, playstyle lose its smoothness insta. tss + oblit will be super meh playstyle for sure. and whole idea is making pure oblit build not oblit +1 , thats why devastation and stormbox works so well with oblit, simply cast and forget
@idontwannaknow
inq + shaman : 0 cast speed
shaman arcanist looks promising on paper and i would try electrocute version of build mostly on druid. i also have some ideas about inq enabling build a lot due to mastery power, would be cool to see shaman version
Lifesteal :p. Jokes aside, i think if you are willing to bite the bullett and to use arcanist for all it’s upsides (mana, castspeed, OA, Mirror, Maiven’s) and forgive that missing RR, castspeed is managable. What the skill really lacks is sustain. So i’d go for weapondmg or simple small % lifesteal (somewhere in the 3-6% ballpark).
Mortar seems like a good supportskill for obliteration too. I was actually also fooling around with a full fire conversion variant, where mortar would make a lot of sense, but it needs 2x eternal pyre and i don’t like that ring too much. Another question is, whether a fire variant would still need Arcanist for the mana and castspeed or could be run as Shieldbreaker or Purifier. (Demo at least has some castspeed).
@feelsgodstoya: A compliment from one of the masters, i’m flattered :D. As the devil wants it, i got an old lvl 60 Battlemage hanging out somewhere in my character list, so i guess i will push him into endgame this weekend and try the phys conversion shenannigans.
ty for kind words mate, i am not builder or master just a ‘passionate old arpg fan’
btw the phys version you posted is so goddamn good and wellrounded that i am holding myself so hard not to play it, pls play it and post some mini guide or something looks epicly solid on gtools* but dont use that body armor*
@adam
i mean , oskill that rely on cast speed and offhand comes with zero cast speed is absurd point to start for sure… cast speed should be there and shouldnt be less than %15… you give players to cool offskill but making it work is huge struggle already and item itself making challange harder with zero cast speed. just legit ‘meh’ from me. also lack of cast speed blocks other mastery chances quite alot. vindicator sits around 160 170 cast speed with insane investment lets say if you wanna go electrocute meme.
my final idea is
add %16-24 wed to skill so it can benefit from IEE perfectly fits the theme and lets you convert flat aether lets say to elemental and such. tons of cool combination opener… malakor scepter any1 ? goes on
small flat ele dmg improvement not much, 50-80 flat elemental dmg to mainskill
my least fav one is adding %3-5 leech which is basically what aar has now and far from being creative and fun… id go for some wep dmg portion
edit note: also inq is so broken class that it can show any decent tier build godtier… you can put some elemental dmg here or there , 2k elemental dmg on tree and here we go some crazy stuff going on…
shaman and otherclasses should be tested aswell imo
Another attempt using Demo/Arcanist. 4 greens though and probably lacks damage.
Well…
As promised i leveled my Battlemage and tried the phys conversion. This is, what i ended up doing:
https://www.grimtools.com/calc/M2glRaKV
I’m still missing 3 skillpoints (Last lvl, Hidden Path and FG), but there’s nothing meaningful to pick up anymore; Fightig Spirit seems like the most useful place to allocate them.
So how did this guy do? Well, it’s allright, but nothing special. Despite 2.9k OA unbuffed/ 3.5k OA buffed, 2.2k % inc phys dmg unbuffed/ 2.8k inc phys dmg buffed, 57% critdmg, decent castspeed (182% ingame unbuffed, overcapped with buffs) and all the phys RR available the damage is somewhat lackluster.
Admittedly i killed all storybosses and cleared SR 35/36 for my SR Skillpoints without struggle, so it’s not all gloom and doom. But Devastation clearly is the saving grace here, Obliteration’s damage on its own wouldn’t cut it. Around SR 45 i expect the build to reach it’s limits due to damage and sustain problems.
My ingame tooltip is 92k unbuffed, wich is funnily enough almost exactly half the tooltip of my Clairvoyant AAR Spellbinder. The real damage output of this Obliteration build compared to said AAR Spellbinder is even worse: it’s roughly two thirds lower than ARR.
The Spellbinder for reference:
https://www.grimtools.com/calc/b28EQneV
My typical ticks with Obliteration are inbetween 25k - 40k, occasionally a tad lower or higher. Btw the (mechanically godawful) skill from the weapon, bonelance, hits just as hard in the hands of my character, without any particular buildaround. The AAR Spellbinder ticks for 40-120k.
On top of that the manacosts of Obliteration are a bit steeper, than i expected. With 12/12 Iskandra’s, 10/10 Mental Alacrity, 2xEctoplasm, 3x Hammerfall powder and Harp, wich is up 90% of the time, i still need to use potions regularily. (Wich imho means that atm Arcanist is a must, if you want to use Obliteration). Clairvoyant AAR has zero.zero manaissues, but of course that’s one of the sellingpoints of the set.
Another issue the build has, is, that neither Arcanist nor Soldier have a good “procc-machine-skill” like pox, wop, bwc, RE or Stormbox. Because in principle i would like to use Shifting Sands on Obliteration, Blizzard on Devastation and Assassin’s Mark on a Proccer-Skill. But there is no good option. I’ve considered to use Aether corruption for that purpose, but to give up 25% Aether to phys conversion for Devastation in order to squeeze in another procc seemed too high of an opportunitycost to me. Hence i had to cut Blizzard or Sands. With a heavy heart i decided to give up on Blizzard and picked up Hawk and the Behemoth hp+armour node instead.
All that being said, what would i Obliteration’s damage like to be? The same as AAR? Hell, no! The character has all the typical great stats of phys-based characters, the armour, the DA, the phys res etc and giving him the same damage as if he would use a toptier mastery skill would be way overkill. A littlebit more though imho is necessary to make Obliteration worth playing.
Therefore now i believe that giving the skill a littlebit of weapondamage and maybe raising the base damage by a moderate amount would be the easiest solution: Suddenly you could leech a bit of energy and life, and (hopefully) would do acceptable damage. Average ticks of 40-60k would be nice to see and would still be very significantly lower than AARs damage.
Some words about the not 100% self-explanatory parts of the build:
One Point in Fabric of Reality in order to leech a a bit of Energy with Shifting Sands. It’s not doing all that much, but the point isn’t missed anywhere.
Harp in devotions was my way to deal with the manaissues. Furthermore the character has a bazillion % inc OA, so the flat OA from the procc is very impactful too. All in all i like my devotion setup, but it’s certainly worth considering completely different ones, wich very well might be better, for example Hourglass and Light of Empyrion are interesting devotions for this build. (Blind Fury or Meteor shower not so much, due to the “proccproblem”).
Cursebearer, Sigil of the bear King and Divinesteel Hauberk are all very debatable and replaceable, preferably with well-rolled greens. But on the other hand i really like, that the current version of the build uses only items, wich are obtainable for everybody with legit gameplay, instead of crazy greens.
So I tried some of the builds out and things are certainly not as dire as I thought.
I particularly enjoyed: https://www.grimtools.com/calc/JVlPbloV
The build is not as hard to itemize as it looks since outcast’s hood works super well in place of that MI helm, better really with the proc, but it does rely heavily on the super resistances on the boots.
Life steel on the arcane tome would be nice. Or the small weapon dmg. Whatever.
It’s certainly not an OP build by any stretch of the imagination and because the skill on the tome is a bit tricky to itemize around I think Obliterate could safely get a small buff of some form to help the build survive through combat a bit better.
I admit freely here that it doesn’t need one, I think it could really use a small one. It would just be nice for those who don’t power-farm or GD-stash.