They aren’t called the same way you can call them via lua, they don’t exist anywhere that we can see them, so again, it’s a bit of hardcoded stuff that just triggers when the event occurs. Hero dies > display tag. Grave clicked > XP reclaimed, etc. I just ran a grep search on a few of those tags, they aren’t used in any database file. (dbr)
Hm, I don’t think you can pass damage values through lua. If you haven’t already you can look here for the lua API to see what you can use.