Can you strengthen or delete some green affixes that are too weak

My point is that there is still room for narrowing the affix pool especially the yellow affix pool on medals, rings and amulets.

But let’s not debate for hours. I have made my point already.

Truth.

As per the topic: IMO…affix bloat isn’t the problem really. For the most part you can easily farm a target item very consistently now and get to the point where, as @Foehammer mentioned, get something that is basically BIS pretty darn fast.

What’s lacking is the capacity to manipulate RNG via crafting or some other method which FoA is going to remedy. I’ll reserve judgement for when the alter is done and if crafting gets overhauled. To me those things are necessary to improve the endgame.

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ye but, my point is, literally most of the ones you mentioned; doesnt’ factor in :smile:
which makes it sound kinda hollow/emphasizes it’s redundant :woozy_face:

If they exist then they do factor in…

these ones exist

you’re kidding right, did you now follow
you’re complaining about stuff “that literally can’t drop”… :neutral_face:
so, no, their “existence” literally doesnt’ factor in…

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Read the last ones I wrote… And I stop with this debate.

*and no, you dont’ get to cry “but no endgame build uses it”, and then invoke the levelling affix pool as counter argument for bloat, when that bloat doesn’t’ affect your core argument

you know, which was conveniently also not re-specified until being pointed out it can’t drop past 70 :laughing:
so ye, hollow

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Most of the ones mentioned are not among the leveling ones.

flat damage affix, single attribute affix, % single attribute affix … single CC res yellow affix…

yes, literally?

the only 2 not part of the levelling ones is the flat dmg ring/amulet specific prefix, and attributes

doesnt’ drop on 80something+ as far as i’m aware

so your argument is that there is 4 prefixes too many? out of 14
and reducing those 14->10 would somehow magically get you more of the specific magick suffixes you want? - :rofl:
ye, i’ll maintain the hollow mention
(and remind you the attribute affixes are actually used in some endgame builds because awesome scaling for some builds like cunning derpers)

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What drops double green? I’ve never seen them in my 300 hrs of gameplay on hardcore. Is it only softcore?

Nope. Any green item has a chance to roll two rare affixes. Getting double rares is actually pretty easy; getting ones that align with the item you want them on is way harder.

Still drops regularly.

Not sure about pretty easy, I don’t see them that often. But yes, whenever I do get them they’re quite often some silly stuff like different damage bonuses on a weapon that itself has a different damage type :rofl:

Edit: Of course right after saying this I get a double rare drop from a shrine:


Complete with triple damage type bonus :stuck_out_tongue:

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Rare/rare chance for MIs on Ultimate is over 1% now from bosses, and exactly 1% from vendors. That’s common enough that you ought to see them on the regular — but finding a useful double rare can be much harder.

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is that changed/up/down from before the update? can’t help but feel it seems relatively low compared to how “frequent” some double rare merchants seemed, atleast at some point :sweat_smile:

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so it was indeed lowered, cheers for the reminder
kinda interesting the “feel” a mere 1% alteration has :thinking:

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