Cannot find where to change one part of the skill's visual

I’d be grateful if someone more experienced could help me with this issue:

I’m modding Proliferation so that Panetti’s is fully changed (with Vitality conduit but I don’t mind if changes affect the skill if not wearing conduit, mess other variants etc), not only projectiles from the 1st node of the skill but also projectiles generated from the 4th node (Proliferation).

I did everything but what’s left is the following

20210228032641_1 20210228034142_1 20210228034149_1

Don’t confuse it with Impact effect which is a different thing looking like an explosion.
I think this explosion is the red cloud in the 2nd picture not circled and I managed to change that
(for Proliferation fragments because PRM fragments are already done).

What I mean is the direct effect on the enemy which occurs at the very end.
I checked configuration of fragments generated by Panetti’s 1st node
to see if the effect is there but I changed everything many times and it remains:

  • it’s Vitality correctly but I don’t know how it happens

I’d like to understand how fragments generated by PRM first node have this effect changed
so that I know what to change to have fragments generated by PRM 4th node (Proliferation) also change appropriately.

I checked these things and I cannot even make this Vitality after effect on enemies disappear
(to understand where it comes from):

I have a gif showing Aether Lightning from Proliferatioon fragments
that I haven’t managed to remove (those Aether Lightnings on dummies)
and I don’t think you can change it in Proliferation fragments settings or I’m doing something wrong.

You’re still dealing aether damage somehow.

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Does type of damage determines this visual affect? I thought this is set it stone by visual settings.
This is only a dummy testing character to test modding not an actual character I’m going to play.
Proliferation fragments with Aether / Elemental damage are not converted by conduit due to how engine works.
I need global conversion for that. I will have about 90% global Aether and Elemental conversion in the final build from various items.

Every damage type has a hit splat effect as far as I recall that manifests as a cloud of FX around an enemy when it is hit by an associated damage type. It’s easy to observe with the DoT damage types or skills like Bloody Pox that deal damage per second over a duration, and how it changes with conversion.

As to why you are still doing Aether damage. I presume it’s due to the Conduit only fully converting Proliferation’s damage when it is added to the first shot that hits a targetted dummy but due to the fragments only converting via global damage, some Aether damage is still present, there may even be Elemental damage present if you are not fully and globally converting that too.

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Yes, I know that, wrote that and tested that a few days ago :slight_smile:

I thought this is only moddable effect, not automated that depends on your damage type.
This is not a finished character only a dummy for modding fx.
I’ll check in the final one with 90% conversion and if it’s still there I mod it too now that I know it’s somewhere else and works differently.

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Correct.

You can find references to these in the gameengine.dbr:

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Thanks, that will spare me possibly a lot of searching.