Can't see edited skill changes

With some great help from this topic and from Asylum i was able to figure out how to do this ( Very simple btw ). I renamed everything at once and it makes editing so much quicker and easy. All i need to do is edit shaman and i have my full class overhaul done.

How easy would it be to edit Primal Strike to work with a one hander instead of requiring a two hander/ranged weapon?

Easy. Do it! http://www.grimdawn.com/forums/showthread.php?t=37620

Yep. Batch renames/mass filereplacers are your friend when it comes to modding for TQ or GD

So how do I know which files the game will accept?

I can edit _classtree_class01.dbr and the game shows my change, but editing gameengine.dbr does nothing. Do I need to rename it and relink it somewhere? How would I know?

The dbr files inside the GD\ folders shouldn’t be edited. They should be copied into GD\mods\YOURMOD\insertsamepathtofilehere and then modify that file. Build the mod, load your mod. AFAIK so far (day 4?) there are a bunch of files that are renamed and aren’t linked in, so those files are ignored. Every file that is included in the hierarchy of loaded content gets read and included. I should look in the database to see if there is a master list, but some skills have chained loads where file1.dbr uses template1.tpl and file2.dbr uses template2.tpl.

and do we need graspingvines1c.dbr again
if i edit the data of graspingvines1b.dbr once again?:undecided:

Can someone help me out? I’ve edited the stats of disintegration, the ui file, and the class tree, and all I get is a red x and can’t invest in it anymore.
I did the same for reckless power. “mindovermatter1” right? And here I got 0 change. No red x, just no change at all.

Asset Manager’s Build->Build, or F7 is apparently not doing all it should or I’m missing something. Help greatly appreciated.

Similarly I was able to edit HP on mastery bars but can’t add any new stats.

Am I crying? Am I laughing? Are these tears of despair or mania?
I stare at my screen for hours fiddling away to no avail.
It all looks correct. It should be correct.
Red x’s red x’s haunting my very soul.
How do I make you leave?
No not revert back to what was.
Where are my changes?
Where are my changes?

Usually when I get “red X” it’s because I miss-spelled a word in one of the file.

Make sure you don’t have a space before the word either.
Here’s an example: " skill01.dbr" instead of “skill01.dbr.”
If you manually highlighted the name and copy-pasted the source it could have happened.

Make sure you have your skills listed under _classtree_classXX.dbr and that you have added them to your classtable.dbr in tabSkilllButtons.

You also need to specify the bitmap location.
This would be inside the file named “skillXX.dbr”
under bitmapPositionX and Y.
Each skills need to be set to a different location on the grid.
In the same file, under skillName should be the path to that specific skill.

Check all this and see if it works.
Make sure the spelling are all correct. A single letter, symbol or space can screw you big time.

Here’s a common mistake I would look at first.

#1
records/skills/playerskills/class07/classtraining_class07.dbr
instead of
records/skills/playerclass07/_classtraining_class07.dbr
inside the file classtraining.dbr

This happened to me and another modder.
It happen when you use the default file for creating a 7th Mastery I believe.

Good luck and happy modding!

Red X = incorrect link. Somewhere along the way, the skill didn’t link properly.

Recheck your file links in your UI, skilltree, etc.

Awesome, thank you so much you just solved my issue, I was using the original mod template and I became overly confused with the naming of directories. But now I am on track and have my first working skill (Dual Wield).

Thanks again :slight_smile:

EDIT: Ok not totally fixed, I now have a coloured square where the image should be. I moved the tex files from the default nighblade skill into my own folder and renamed it and just showing a coloured checkered square. Any ideas?