Carrying Capacity of Villagers

I am not sure what is the Carrying Capacity of Villagers without and with baskets but regardless i think we need some better villager behavior about this.What i mean is that often it happens my builders to transport only 2 or 3 quantity from the needed material when i have for example 1000+ from it.And usually all my storage buildings are in the same place.In large cities this is consuming a lot of time in half empty movement back and forth.

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I agree, I made a post about this, and how it would be a great solution to have wagons play a bigger role, and allow players to manually design trade routes for the mass transport of goods. Idea: overhaul wainwrights and wagons to create vast, efficient transport networks in the late game

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This is probably not the most efficient way to store stuff. Keeping things close to where they’re needed (when possible) will lessen the time villagers spend moving around.

I know but i mean that they have all they need in the same place and not scattered.

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Create a dedicated Trade Route you mean? I like it but it means one wagon per site, the mine/camp/pit makes a wagon which is crewed by one of it’s workers, however once a wagon has been built Labourers don’t travel game weeks to get stuff.

It doesn’t necessarily need to be one wagon per site, a trade route mechanic should allow the player to create routes picking up goods from multiple sites, and delivering them to multiple destinations.

How I visualize it, is to have a screen where you can just add the stops that make up a route, and specify for each stop which goods needs to be picked up, which goods need to be dropped, and the maximum and minimum amount of each to be dropped or picked up.
That way you can just add as many stops as you like and the wagon would constantly cycle through all the stops and execute its orders.

For example, you could make a route that visits three root cellars first to pick up a variety of food, then a stockyard to pick up firewood, then a well to pick up water, and then travel to a mining/foresting outpost, spreading out the food, water and firewood over the temporary shelters, and picking up the yields from the mines and forestry camps.
Those then get delivered to several designated stockyards in town, and the wagon goes back to the root cellars to start the loop all over again.

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It would have to be built upon the existing carrying capacity of a wagon, once full it wouldn’t make pick up even if you had multiple stops.

Yeah, there should be an option to automatically skip stops when it can’t execute its orders there. Also, the player could just set a max number of goods to pick up at every stop, so it doesn’t get full already when it’s halfway its pickup stops.