CD of Devotions proc by the same type of pets

For example, if I bind Falcon Swoop to Wind Devil and summon 3 of them, are they all using the same Devotion proc CD or the proc CD will be counted individually by 3 Wind Devils?

Don’t use Wind Devils. They’ll do everything in their power to wander around and avoid the enemy

And i think each WD has it’s own proc chance

Each Wind Devil (or thermite mine, blade spirit, storm totem, etc…) will have their own Falcon Swoop cooldown.

I haven’t personally tested and can’t remember the source, but I’ve been led to believe you lose the %weapon damage part from celestial procs if you bind them to pets. So Falcon Swoop wouldn’t be that great to use this way if it’s true, Reckless Tempest on the other hand…

Yep that’s it.
Wind devils, totems etc. have their own CD for constellations.
But they have no weapon damage so the weapon damage part of devotions will be 0.
And all adcth devotions bind to them won’t give health to you but to them (which is useless).

You’ll have to remember that devotions use the stats of the skills they’re attached to. If it is a direct damage skills it’s your stats.
If it’s attached to a pet (normal pet or wind devil type pet) it will use the stats of the pet. Pets having no weapon, the weapon part of the damage is 0.
And adcth is directed to the pet health bar

Thank you, everyone.

In case anyone’s wondering, wind devils try to tag as many units as they can with their electrocute damage. That’s why they seem to wander away - once they’ve touched a unit and damaged them, they’ll move towards one that hasn’t been hit yet.

I think wind devil AI is fine, it just aims to electrocute as many targets as possible. If there’s only one monster on the screen they won’t wander around.

One of my builds just use them for RR. They seems doing decent job. For that I don’t have to rely on devotion’s Elemental Storm for RR.

THIS IS GETTING FIXED IN THE EXPANSION

Just a friendly note. It’s totally broken balance wise and I’m glad they’re fixing it. Though a cooler fix would have been for the spell’s dmg to be reduced by the amount of pets you have but that’d also be harder to program.

RIP Trozan druid :cry:

Though I agree this was(well… still is for now) completely broken.