Nah, it’s a general issue of class/build/skill/item balancing and diversity. Id rather just draw attention to the general issue, and if they agree then they will add it to their to do list I am sure, and I am sure they are already aware of some gaps and pigeon holes and things people find unpolished (like number of damage types, it seems there is a lot of consensus on that one). It is a big project with a big expansion just around the corner. Some of these things might already be addressed.
They are doing a fine job over all and it’s a big project. Sometimes I feel the game is tweaked daily, subtle changes, for instance, the AI seems improved, I swear a corpsfiend was dodging and flanking last night, and an overseer was target leading me. Maybe it was always that way and i just noticed. Also I don’t know if they tweaked the randomization of the mazes or if they were always as tight as they are these days and i just didn’t notice the amount of variation in the beginning. Perception changes over time.