Totally Normal Warlord for beginners
(sword and shield melee - physical damage)
Work in progress
It will probably take a couple of weeks to finialize this since the 184.108.40.206 patch did a lot of changes to the other guides which I wanna take care of first.
Here is a quick sketch of a sword and shield cadence warlord
pretty basic stuff in terms of components.
Freebie weapon (the mace that looks like a shield), helm, shoulder, rings, medal, chest, boots.
Pants use whatever good greens you can find, same with gloves as long as they have huge attack speed.
I have no affixes on belt or pants, no prefix on gloves and no suffix on shield (just shop Hyram until you get a good one with loads of physical resits)
Find stuff that gives est of resistances, DA and health you can cover with armor augments
If you can get at least 2.8k OA without Oleron and Ascension, you can switch to Menhir Bulwark exclusive skill for damage absorption or Divine mandate for lots of crit damage.
My build: https://www.grimtools.com/calc/YVWlebdZ nothing too crazy here in terms of affixes, just the basics: res, OA/DA and health.
Stats in-game with Deadly momentum and Ulzaad
As “always” reflected damage (internal trauma) is a bitch. Chaning to Menhir Bulwark can reduce this a bit, as well as some other ring augments and 3rd node of Owl. Might be worth considering while you start to know when reflected damage can occur.
E.g. this set-up has 20+28+15+10 = 73% reflected damage reduction https://www.grimtools.com/calc/q2M7XPQZ the set-up above has 48%.
This is a 52% total reduction of reflected damage taken. (you take 27 compared to 52 damage)
I should add that you can get a third movement skill using a medal augment.
I like riftstalker and bull rush from the lowest tier medal movement augments.
Despite higher sheet dps than the dual wield version I did here, the sword and shield version kills stuff much slower.
Do not trust the dps in game