Hi. I have trouble with collision mesh. I don’t understand how to do it. Can you please help me.
How to create ground points for model?
Kind of an open-ended question here, but check out this thread to see if it resolves your issue:
http://www.grimdawn.com/forums/showthread.php?t=79487&highlight=physics
I want set a point where the mesh will stick to the ground.
Hmm, not really sure what you mean by this. If you’re talking about the pivot point on a model, it’s the coordinates 0,0,0 in 3ds max. Otherwise, you’ll need to clarify more.