Nice combat action there :P, looks like this game is gonna be awesome, dang some nice effects
Firstly I apologize for not lurking around on the forums enough lately.
Second, I really loved the footage in the video and a lot of people have already mentioned about the cool stuff, the destructible physics, the blood, the solid feeling of feedback and the sounds, even though being pre-alpha it looks good and of course more polish will come soon.
I noticed some numbers a couple of times, were those critical hits, some form of mega damage or gain? Would be great to have some more numbers on the screen, maybe the damage, the xp gain or something. Couldn’t tell if I like the font or not yet, but am sure you guys will do a great job to make it look and feel really awesome!
I have to say, it really amazed me too; stunning effects even when just performing a basic weapon attack, and the smashable environment spices things up. I even liked the fact that there are passages through the house.
you guys made an awesome job there!
Keep it up guys!
In the words of Ash…“Groovy”.
I like the couch
at certain times in combat (after hitting a bunch of things in quick succession) he seems to be on fire
I assume that’s by product of a skill he’s suing: killing many things quickly builds up “Rage” or “Fury” thereby making his other attacks more powerful ?
or is it an effect of a skill that’s been used on him: for example, when a monster in Diablo 2 casts “Amplify Damage” on you you take double damage from all attacks, and the animation effect on the player is flames over his head to let him know he’s taking double damage
:rolleyes:
Love it, keep on going guys!
Awesome, just awesome!
What I really loved was the partly destructible environment (doors, chairs,…).
Well done Crate! Video is fantastic and was worth the wait. The game looks very impressive for Pre-Alpha and you certainly have many eager fans waiting to test it for you.
I love the ‘bustin down doors and kicking ass’ feature, otherwise known as “destructible environment”. And while not everything may be destructible, breaking down doors to get into other rooms definitely adds to the immersion. That’s really neat.
Graphics look awesome. The look and feel to the game is really dirty and gothic. A few negatives have already been pointed out so I won’t go into them but geez, it all comes down to polish now so I reckon you guys would be wrapped at the moment.
Again, well done to come this far.
Need my fix… now!
Yes, those are crits.
ahhh Dia…b…loooo what?
this is going to be awesome really great work to all those at Crate.
oh and 1:37 it looks like the gib pieces react to the grass around you, will this also be the case for spells.
like fire are effect spell permanently burns the ground/grass?
I was expecting goodness, but i saw GREATNESS!!! Really, really nice job crate team!! Love everything about it! (Already downloaded it to my HD ^^)
Nice color pallets, good physx (breakables), good game pace, nice skill graphics,…
It seems like you have to run away at times to avoid death. It’s fun to see the game isnt too easy and some quick decisions are needed in order to survive.
Thnx alot Crate, Hope to see more of this in the near future…
Cant wait for full release.
Aah finally good job guys…
Overall looked absolutely fantastic…though there’s some things that didn’t look too hot.
-When you smash the first door it breaks apart in delayed fashion…looks kinda weird.
-The buff/aura that glows orange is a bit overpowering visually.
That’s just some nitpick stuff and I am sure lots of stuff in the video is still being worked on.
WOW! and WOW! and maybe a double WOW!!
I got to admit, I really like what I see, the vid looks amazing, combat looks fun and frantic at the same time, love the colours and everything
nice job there
When is the alpha due?
as I can’t wait to give it a spin;)
but anyway, the quality of the work is amazing, great looking game you have there and fully (if not more so) worth the money I spent.
what more do I need to say?
keep up the awesome work, as this is a fine looking game you have there
Awesome! Just freaking awesome!
I like it, sounds, feeling, physics, effects are really good.
The “fire aura” [0:30] is maybe too intense and hide the character too much.:undecided:
And diseapearing bodies ? Wow that’s very bad for me, I like to turn back and watch the past slaughter…:o
WOW!! A lot has already been said, so I don’t expect to add much to it.
I really liked the portion of the video where the character traveled into and through the building while smashing doors and furniture.
The pace the enemy attack was much more frantic than most of the encounters in TQ. Moreover, it was good to see that some of the enemies weren’t pushovers, which allowed for reinforcements to arrive and the ranged attacker to take shots at the character.
The music, which I already thought was great, is even better when paired with the visual aspect of the game.
Canister Bomb: SWEET!
TECHNOmancer
Great to see you guys are making progress!
Love the combat, especially the destructable environment, it ads a nice little something!
Keep up the GREAT work!
Looking great, keep up the good work.