Would it be possible to add more and more over the time? For example, we’d want physical DE, or chaos Forcewave and you’d add those later on?
Would be quite fun to make conduits the “fun container”.
Would it be possible to add more and more over the time? For example, we’d want physical DE, or chaos Forcewave and you’d add those later on?
Would be quite fun to make conduits the “fun container”.
literally lootbox mechanics. All you need at this point is to work in some microtransactions.
If you’re adding this back please make the numbers a bit higher than the original was.
The one that gave physical resistance to Arcane Will. I might be in the minority there but I liked that one as it changed Arcane Will from not that useful to useful. Though the opportunity cost of the amulet was a bit too high it was still useful.
Edit: The cold to acid conversion on execution. While is was a WPS skill mod due the sheer power of execution and the amount of unconverted cold flat you naturally stack as a acid nightblade build I found it useful unlike the other WPS mods.
It would be, but we’d be really bloating the RNG pool of the recipe. We didn’t want to create another massive RNG sink like the Badge of Mastery.
How about a new series of amulets so that the pool won’t be as diluted as BoM. Maybe add them in one massive patch.
Art might be an issue cause you’ll be designing 9 new amulets but you can just recycle old designs.
This is a pretty fair point for non-GDstashers. Many peeps don’t realize how low the chances for a +5 BoM actually are. Often you’ll just have to be happy with either the applicable prefix or suffix (+3 or +2), unless you have endless amounts of crafting materials.
Creating a new series is a great idea.
Why not making them droppable too ? same way some Belts (that can be crafted) can also drop ?
And/or consider conduits as a “set” so they can they be transmuted to get a random one, without the affix of the amulets you offered ?
Yeah that’s another factor. But lottery is sometimes fun.
You’re addicted too much to gambling:D
Honestly, if I had infinite resources to press “craft” button in GD, I could just sit there pressing that damn button for hours.
GDstash a whole stash page of whatever crafting mats you need then press craft.
Edit: on topic, also you can lump together mods for 2 skills of different masteries on one affix (talking about the proposed new ammy series here), so there’s more skill mods while the RNG isn’t too bad. Just make sure to pair very contradicting mods so that one affix doesn’t end up OP due to supporting two skills that are used in a single build.
What I mean is something like:
30 aether damage to Righteous Fervor
100% phys to aether to righteous fervor
20 fire damage to phantasmal blades
100% pierce to fire to phantasmal blades
Those 4 mods are in one affix, but if you get that ammy with that affix you can’t abuse it on some aether/fire fervor/pblades dervish, unless you’re crazy enough to really want thay kinda build. You either use the aether mod or the fire mod.
That’s a good idea… Next time I’ll need a conduit I’ll definitely do that.
I understand you man,I gave one char 1000 scavenged platings and 35mil iron and record crafting 1000 stoneplate greaves,just for the curiosity how many double rare I will roll,answer was 16:p
If we can still suggest improvements to existing Conduits, I’d like to propose one:
[spoiler]This has never really found a place as it is somewhat generalised and not being powerful enough, especially when it’s in competition against the full Lost Souls set now for Vitality Skeletons and Sovereign Ruby of Domination otherwise. I looked over as many old Skelemancers as I could over the course of Ashes for Cabalist and Ritualist and I only found 1 that used it - Superfluff’s Ritualist. I’d actually be interested to know from any prominent pet players whether they have used it and I just haven’t spotted the build or it has never been shared.
So what I’m going to suggest then is adding “100% Vitality damage converted to Fire to Raise Skeletons”.
Fire Skeletons got a tiny bit more support in Forgotten Gods in Korvaak’s Burning Blade and the Chosen Visage but this would really be a step forward for them as it makes other Skeleton types than Mages more useful. It makes Will of the Crypt sweeter and gives a reason to try and pick up Soul Harvest as well.[/spoiler]
I am not sure I agree with what most of the people here are saying, which is that we shouldn’t add more modifiers to conduit amulets. ( arguably one of the most interesting items introduced to the game )
The way I see it is that in an aRPG loot based game like Grim Dawn having time sinks like Stoneplate Greaves crafting or Badge of Mastery crafting or Conduit crafting is a good thing in the long term. Having these time sinks help people set goals for themselves and keep playing for more.
I see a lot of people complain about Badge of Mastery, but no one sees Stoneplate Greaves the same way. Why is that ? They are the same thing no matter how you look at it. Both have a low chance to create something of value and require a lot of resources and time to achieve a favorable result. That’s a good thing ! In my eyes most people here just don’t want to invest time and energy to get their reward and instead they want everything handed to them on a silver platter, no offense.
So why when it comes to conduits do we shy away from having to grind to get what we want ? Keeping the mod pool of Conduit amulets small is a giant waste of their potential to introduce more unique builds to the table. I am almost certain and correct me If I am wrong, that the conduit mods are weighted. Meaning that some are arguably harder to get. If this is true, then by making every mod have the same chance of appearing would make it so that adding more of them won’t make it significantly harder to get the one you desire.
I am all in favor of adding more unique modifiers to the pool but not many at a time. it can be one or two every patch or two or whatever. Also while I am in favor of old modifiers coming back, I don’t believe that every old modifier should return. Crate needs to carefully select which ones are really worth being brought back.
Conduits can be build defining or arguably can have more of an impact than Greaves is why. Stoneplate Greaves are just filler for resistances.
I guess dark souls players like things being handed to them on a silver platter.
The problem with this is that the chance of getting the affix you need will decrease exponentially when adding new ones. Right now you have 9, assume 2 of the 5 the resistances are relevant to you and you only have a 1/23 chance of getting the right one.
To illustrate what I’m talking is that adding only 3 more options would change the above 1/30, for 6 more options it would be 1/38.
Add to that that you need a Symbol of Solael to craft them, which are quite difficult to farm and it is already difficult enough for me.
All I know is that cold Primal Strike is a thing now, which is something I’ve wanted ever since Shaman was announced and with the new Ring of Frost graphics, I can safely say that Crate is the greatest dev team in the history of ever.