Conduit thread cont.

I’m not rewriting my post.
TL;DR
WPS bad

Storm totem necklace should be made baseline

Bladebarrier / vindictive flame conduits make me think crate does itemization while drunk.

I’ll restate the thing I stated earlier I guess. Stupid forums rollback.

Something to consider would be to combine multiple similar conduit modifiers together into synergystic setups.

For example, the Aether Primal Strike and savagery mods merged into one, and also add something like -20% Aether resist to Wind Devil. Suddenly feels like something I may very well build around for either a WPS centric VoS gunner on a ritualist.

Make Conduits more focused on 2 or 3 skills, and amp them up and give a method to utilize it.

This also lets you drain the pool of conduit affixes, because there is just too many. You end up with tons of junk crafts that just are worthless. If you had only 4 major prefixes though, you can work with a 1 in 4 chance of getting something you’d like to build around in a specific build.

Assuming we use this same example for something like that chaos CT transmutor, have it have +1M radius to CT, convert 100% Aether to Chaos, -1M target radius to Devastation, 100% Aether to Chaos to devastation, and +150% Chaos and Fire damage to Inner Spirit.

Most conduits try to force things that no one ever wanted to even try. Adding damage type to classes that have no skills or RR for this types is the most common thing. Sometimes there’s a lot of other items that, combined, make it somewhat decent, but most of the time it’s poor.

I posted something only yesterday, I can at least recall it and post it again.

Thoughts on making conduits worth our time:

  • Merge WPS conduits, so that each has the modifiers for two WPS on one amulet. Conversions and such obviously coordinated. This may help solve the problem of these conduits being weak in the current version.
  • Making skills into exotic versions of themselves with conversion into an unsupported damage type may sound good but in practice often isn’t. Consider making these modifiers more powerful since you’re going to suffer in other gear slots trying to make it work. Hard capping acid doom bolt is not going to happen, is it?
  • Don’t convert skills with large damage over time parts into aether/chaos/pierce. It’s a waste of good damage, looking at you chaos canister bomb.
  • If you add flat damage to a skill that’s a different type than the skill itself, add conversion for the original damage into the new type as well. Looking at you, grasping vines acid modifier.
  • In stead of conversion and some flat damage, try some modifiers that work for more than one build or damage type. Like added range, piercing projectiles, cooldown reduction and so on, these are useful to many builds, not just a select few.
  • Make the conduits unique by giving them modifiers not yet found on other items or sets.
  • Finally, in the amulet slot you have to compete with a lot of good options, make them powerful enough to make it worth it. You can always use a peerless eye of beronath after all.

Yup,your response was long and no point of writing it again.Btw our joined forum signature is gone:cry:

Rare items shouldn’t be used because they’re rare. Wahhh wahhhhhh Fucking casuals.

So much win:D.Found my first forum signature,thank you for that spark of Geniousity.

Im just going to wait till Ya_ says something else stupid and quote him. Kinda wish I could quote him saying my name sounds like an STD(cancer? whatever)

Lol, Hepatitis?

Back on topic please.

Change WPS conduits or riot.

I have one thing to add, don’t make conduits for skill like blast shield and arcane will, nothing good will come of it.

Its fine if its alongside other effects. Like the setup I listed earlier, where a conduit buffed chaos/Fire CT and Devastation also buffed Inner Focus to have increased %damage of those damage types by a fairly significant margin.

Zantai(auto correction said Santa)posted reply in original post,that some of the conduits will gonna be reworked.Right now very few of them are even competing for amulet slot.

If they remove all the WPS Conduits I would like a fire strike conduit that just improves it instead of converting it to x damage type.

You mean for melee,cause for ranged is fine.

Define fine.

In terms of DW a Dagallon ranged fire strike build when compared to something like deathmarked or belgoian infiltrator is laughably inferior. I can’t even finish SR 40 reliably on such a build.
In terms of 2H with the change of the ulzuin set and the likely nerf of the justice set there is not much left for fire 2H ranged builds.

Honestly I’m tired of ranged fire strike builds being merely fine, is it so bad to have top tier ranged build that can handle end game content comparably to top caster, pet and melee builds for a change?

Actually Dagallon preforms VERY VERY well. Better than DM, not as well as Infil. Ask Reakd(Spoiler he’s not sharing his build)

2H ranged is trash just like 2h Melee, WPS scale off DW too hard.

I just don’t like these effects, if you play well and don’t get hit you get punished by not having the modifier active… I don’t agree with such a design.

I’d prefer modifiers that make the temporary passives more reliable, like +6 seconds duration, or 50% CD reduction to Fighting Spirit, things like that.