Increase duration to blast shield!Do want:p
As I mentioned prior to the great 2019 forum wipe of 2019, we’re going to be replacing the generic/underwhelming conduit mods next update.
I agree that the WPS mods aren’t worth building around, so we’ll be replacing them with quirky new options, which will go well with some other v1.1.2.0 surprises…
That’s kind of true. They are totally not worth building around since you lose damage if you do. These are nice additions to sets or some items.
Zantai is Santa, that’s confirmed now. 
Taking in account that in Pokemon “quirky” nature doesn’t change anything (actually reduces special defense and adds special defense), those mods either won’t be changed or will give nothing at all. 
I actually can’t wait to see what will those changes be. Wonder if they’re actually fancy or not.
Only one question remains. When this gonna happen 
Probably tomorrow he said in the discord.
Really? I had to stop playing other games after hearing this. Time to level up my warlock once again! 
Holy shit dats amazing
I theorycrafted a Warlock before FG for FG. After FG hit, I promised myself I’ll never craft a warlock again unless I’ll be able to physically… uh, wait… ARPG = Action Role Playing Game, I become my character, I am the character the character is me… okay, it will make sense. Unless I’ll be able to physically touch given changes to Warlocks in game.
If this message doesn’t make sense, I did my job. I bet it still will have sense if you subtract hundred and five and multiply it by the multiplier of multiplied seven by eleven after you divide it by the tenth power of seventeen multiplied by eighty one. Yeah, this should make the job.
That post is more random than your name:D.I love the upcoming change to AAR,but my theorycraft is Mage hunter.
I’ve looked at the two setups I’m thinking about for the new CV set, and neither is Warlock.
I’ve looked at dual wield CV wand Cabalist building around super-doom bolts, and AAR Spellbinder. The Warlock options just don’t look worth it IMO. Comes down the the same issue Warlock always has, you got better RR elsewhere.
I’ve got a Theorycrafted Magehunter currently that I was already working on that wasn’t even going to depend on the piercing AAR (Instead it had 6 chain lightning procs to cover the whole AoE thing) so I’m happy already.
When AAR pierces, it is possible to recover from multiple enemies, thus improving survivability.
The remaining problem with AAR builds is armor / durability. Unlike other constructions where the kite is easy, the AAR is forced to face tank, so I think it would be nice to add a mod covering it to the conduit.
P.S.
The thread of my MSP improvement idea is an idea that takes this into consideration.
What 6 chain lightings,sounds insane!Mumy idea is for chaos MH,it’s interesting to compare it against Warlock
Yea, you get 2 chain lightning procs from your rings, 2 from your item affixes on your weapons, 1 from the Aetherray gloves, and one from Ultos devotion.
You are running 100% aether to lightning, so you are doing pure lightning with all of these procs, despite the fact they were originally part, or even completely, Aether. RR is also fairly respectable, thanks to the fact Widow is strong, you can use Ultos, so the component and Inquis exlusive can make up for the remaining RR, along with Stormbox with gear that gives it lightning RR.
You also have a fairly large amount of cost reduction to AAR’s cost, making it far more sustainable.
I don’t think my name is random.
There’s just a variable displaying instead of its actual value. I blame Crate for that.
that’s a joke
I see people really like the new WARLOCK set.
We’re going to see many WARLOCKS after the next update. 
Seriously, add 20 aether RR to Curse to the set bonus, else no Warlocks gonna happen. xD
Add also 30% Chaos to Curse - else my Black Flame Chaos ray Warlock will not be awesome as an Aether one.
Also Patch 1.1.2.2 - Rise of the Warlocks?
I’m pretty sure it’s going to fail. We all know that to make Warlocks viable, Curse would need both, chaos and aether RR. Issue with that is that Curse will be overloaded and Occultist might become the mastery for everything (you basically pick 2 - 5 skills from this mastery anyway, if you pick it for RR). I know Crate is trying hard to fix Warlocks, but it seems to be way more complicated and I think we’ll end up with either shitty Warlocks all along or with overpowered ones.
Bloody pox is also a debuff and could carry some of the -RR%