Crate's Grim Dawn Related RTS Project

FF is wrapping up, so there isn’t a huge amount of design work left. Although, wrapping up a project entails filling in all the bits necessary for player accessibility, like tool-tips, UI, etc, along with optimization and other feature refinement and polish; so there is still a ways to go before release. Wrapping up a game always takes way longer than you expect, even when you expect it to take way longer than you expect…

I’ve been working on the RTS on the side for a while and will continue, on a high-level, to define the civs / units, core gameplay, setting. Zantai has been helping to further define things and fill in details of the design, like unit ability system. He’s going to be heading up the campaign and is outlining how that will work and what sort of scripting and editor functionality we’ll need to build it.

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